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Gluegun is offline Gluegun
Chieftain

Aug 2003
time: 00:33
  Old Post 21-01-2004 03:38
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How do I disable Monoliths? Thanks! Support Apolyton, buy GURPS/ Alpha Centauri

I was wondering if it was posible to disable monoliths, without getting rid of pods... how would I do that? Thanks!

TimeTraveler is offline TimeTraveler
Warlord

May 2003
time: 23:33
  Old Post 21-01-2004 03:49
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Support Apolyton or Terrorists Win

I think each time a military unit goes over a monolith, that monolith should supposedly have a 1 in 32 chance of vanishing. However, I've never seen that event happen, so I'm not sure if it ever does.

Gluegun is offline Gluegun
Chieftain

Aug 2003
time: 00:33
  Old Post 21-01-2004 03:52
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I mean in Alpha.txt or something

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 21-01-2004 11:34
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Lose 30 kilos (of popups)

I don't think it's possible in Alpha.txt, only in the scenario editor.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 21-01-2004 11:36
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Remove this text

...although if you made it "buildable" by formers in Alpha.txt, perhaps it would be possible to remove them in-game by building something else.

Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 22-01-2004 01:33
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TimeTraveler, I've seen monoliths disappear.

I haven't played SMAC in ages, but I do remember in a few games my cities made the monoliths disappear. I mean, the monolith is there for like 50 turns or so, then the next turn it disappears. This happens randomly, IIRC.

As for the military units, I think I've seen it disappear once, with an Elite unit. Forgot if it was my unit or the enemy's unit though.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:33
  Old Post 30-01-2004 15:23
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#7 Report this post to a moderator
Got spare money?

The Map Editor portion of the Scenario Editor is indeed where they come from initially and they can be removed there as well. There is also some kind of switch in there - 'Toggle Beacons and Resources' maybe -('Beacons' are the ScenEd's name for monoliths) which did some strange things when I was messing with it recently. IIRC, I was using a map someone else had created and when that switch was toggled one way, I was unable to remove any of the resource bonuses they had put there, only ones I had done (there were no monoliths/beacons on this map, so I don't know if they would have behaved that way too).

I believe that you can change the production values of monoliths in the Alpha(x).txt file, but I don't suppose that is what you are interested in doing.

Making Monoliths produce 0,0,0 would turn them into permanently bad tiles, kind of reversing their standard beneficial status. Presumably they would still do the other stuff though.

Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 31-01-2004 01:59
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#8 Report this post to a moderator
Lose 30 kilos (of popups)

If you're concerned about monoliths popping up from Unity pods, you can "save" prior to opening the pod, then load if a monolith appears.

As for the non-pod monoliths, they all are placed at the beginning of a game. I suggest you create whatever random map you desire, then export or save it. Open it in the scenario editor, remove all the monoliths.

Presto, you have a complete monolith free game, as long as you do the "save and reload" trick with the Unity pods.

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