 |
|  |
 |
|
Dain
|
|
You will always have these kinds of issues in games where realism clashes with playability issues, especially if the scope of the game is so broad like Civ's is in taking a Civilisation through so many different time periods.
How do you make the tank vs spearman both playable and realistic? I do not think you can. If you remove the mathematical odds for weaker units winning battles then it is just going to be just a technological race.
Reality is very few civilisations were so poorly advanced that they faced opponents who had a massive technological superiority. English in Africa, Spain in South America and a few others were examples of technological superiority but nobody every rolled up to the ancient Aztec empire with tanks.
In the real world the whole world benefits from technological development, moreso to the ones making the developments, but you just do not face severe technological variances in real life in our history.
But even with technological inferiority the Zulu did have have some notable victories over the English, as did the American Indians over the Americans, even in modern times the Vietnamese were able, with very limited technology, to have success against a technologically supoerior force in the Americans.
So should a spearman occassionally defeat a tank? As long as it is within acceptable mathematical ranges I do not have a problem with it.
If a civ is defending with spearmen and I have tanks then its as good as dead anyway, I do not really care about losses, never do I fight a battle where I am not prepared to take lots of casualties.
I expect to lose alot of units in fights even with careful use of tactics to minimise those losses. If I lose less than I expected then its just a bonus.
On the difficulty levels i play it is uncommon to see the AI with a severe technological disadvantage, they pass out tech to eachother like its worthless.
I think a much simpler solution is if you dislike seeing those unrealistic battles then increase the difficulty level, I can almost guarantee you wont be facing any spearman with your tanks in Sid mode. :P
If you are frequently outpacing the AI that fast in tech then you are playing on too low a level for it to be challenging.
|
|
|  |
 |
|
jeff76
|
|
Brussels, Belgium, from Québec though
Sep 2003 time: 06:33
|
|
There's another solution to the original problem (first post of the Thread). It takes a bit more time but is a lot better. Leave the ancient units as they are, give one extra HP to every middle-ages units, two to industrial ones and three to modern ones. then you add attack points to artillery units according to the era. Let's say +1 for Middle-ages, +2 for industrial and +3 for modern.
This way you don't loose tank to spearman and artillery is not unbalanced
What do you all think about this ?
|
|
|  |
 |
|
Dain
|
|
quote: Originally posted by jeff76
There's another solution to the original problem (first post of the Thread). It takes a bit more time but is a lot better. Leave the ancient units as they are, give one extra HP to every middle-ages units, two to industrial ones and three to modern ones. then you add attack points to artillery units according to the era. Let's say +1 for Middle-ages, +2 for industrial and +3 for modern.
This way you don't loose tank to spearman and artillery is not unbalanced
What do you all think about this ? |
If that makes you happy then go for it. For me the odds of finding a spearman when I have tanks is lower than the odds of the spearman beating my tank so its not really a concern for me.
Changing the hp will just make the game harder if you are missing a resource like iron early or saltpeter and you are using inferior units. In most cases you will struggle to take what you need off the AI if they are using better units and they have more hp.
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|