 |
|
WackenOpenAir
|
|
i think most people just like more predictable outcomes of a battle.
So do i.
Also, in my oppinion should for example the chance that normal warrior in hills or fortified loses to a conscript attacking warrior be pretty darn small. Unlike it is now.
In order to decrease the chances of extreme outcomes, i would prefer ALL hitpoints to be doubled. (4-6-8-10 for conscript to elite)
|
|
|  |
 |
|
Dain
|
|
Altering it dramatically will have an adverse effect if you are missing a particular resource and could make it impossible to acquire it by force if you can not make units that are much better.
|
|
|  |
 |
|
Comrade Tassadar
|
|
quote: Originally posted by Tall Stranger
If I'm not mistaken, the change you propose can easily be implemented in the editor. People who are really bugged by this incredibly rare event can simply modify their game. |
The problem for me is:
I don't have the patience to learn where every unit appears in the tech tree so I can modify all their values. Every unit.
If a game requires that much effort for me to enjoy it, whats the point of even playing?
|
|
|  |
 |
|
mr Rura
|
|
Slubice
Aug 2003 time: 05:33
|
|
the problem is that doubling the amount of hitpoint will cause a fact that for example a 4-unit armies built by elite elephants [which have +1 hitpoint] would have 48 hitpoints...
|
|
|  |
 |
|  |
 |
|  |
 |
|
Comrade Tassadar
|
|
quote: Originally posted by Tall Stranger
So, rather than spend (at most) a half hour of your time customizing the game to your liking, you would rather spend even more time trying to impose your preferences on everyone else? |
If it's so incredibly easy: You do it for me.
It'll only take (at most) a half hour and you'll shut me up.
|
|
|  |
 |
|
Tall Stranger
|
 |
Northern Virginia
Nov 2002 time: 00:33
|
|
quote: Originally posted by Comrade Tassadar
If it's so incredibly easy: You do it for me.
It'll only take (at most) a half hour and you'll shut me up. |
Well, Comrade, there are quite a few reasons that I will not do so:
1) Here in the ****ing USA (as you so eloquently put it), we have a basic concept known as supply and demand. (If you are not familiar with it, please research Economics.) At the wage you have offered me to do this work (exactly $0), I choose not to supply you with labor. Were you to substantially increase said offer, I may reconsider, though I doubt you could afford my wage rate.
2) The only payment you actually offer is that you will "shut up." Given that this is a free country and all, I have no way to actually collect on your offer. You can legally withdraw said payment at any time, and I would have no legitimate recourse.
3) I believe in the values of self-reliance, individual initiative and education. Out of a desire to see you become a better, more well-rounded individual, I want you to learn the value of fixing things yourself.
4) In today's modern, lawsuit-happy society, I would be incredibly reluctant to do any work for you, as I have no assurance that, a year from now when your computer crashes, you will not falsely claim that I, through providing you with this mod, somehow caused said crash.
5) It sounds to me as though you are simply too lazy to do this work yourself. I have no desire to reward or encourage this behavior.
|
|
|  |
 |
|  |
 |
|  |
 |
|
Kuciwalker
|
 |
of Schmooism
Feb 2001 time: 00:33
|
|
quote: Originally posted by Tall Stranger
Well, Comrade, there are quite a few reasons that I will not do so:
1) Here in the ****ing USA (as you so eloquently put it), we have a basic concept known as supply and demand. (If you are not familiar with it, please research Economics.) At the wage you have offered me to do this work (exactly $0), I choose not to supply you with labor. Were you to substantially increase said offer, I may reconsider, though I doubt you could afford my wage rate.
2) The only payment you actually offer is that you will "shut up." Given that this is a free country and all, I have no way to actually collect on your offer. You can legally withdraw said payment at any time, and I would have no legitimate recourse.
3) I believe in the values of self-reliance, individual initiative and education. Out of a desire to see you become a better, more well-rounded individual, I want you to learn the value of fixing things yourself.
4) In today's modern, lawsuit-happy society, I would be incredibly reluctant to do any work for you, as I have no assurance that, a year from now when your computer crashes, you will not falsely claim that I, through providing you with this mod, somehow caused said crash.
5) It sounds to me as though you are simply too lazy to do this work yourself. I have no desire to reward or encourage this behavior. |
I think he was being sarcastic 
|
|
|  |
 |
|
ErikM
|
|
Well, it's the question of variance.
For instance in HOMM if you attack 10 enemy pikemen with 20 of yours, and with no modifiers applied, you will on average lose 4 pikes, sometimes 3 and sometimes 5. You will never lose 19 though. But I never heard anyone complaining that combat in HOMM is "too predictable". And uncertainty matters too - units are expensive and losing 5 pikes may be more than you are willing to stomach, so maybe it would be better to postpone the attack until you have more decisive superiority.
Nobody is really against an element of uncertainty, but too much uncertainty is generally bad. For an extreme case, if chances of winning a tank/spearmen duel were 50-50, what would be the point of developing better technology at all?
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|