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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Catapult complete in Izz, worker next. Cat moves 221.
Shuffled WF in Plymouth to squeeze 1 more commerce out of it (from horse to silks).
WF shuffled in Ciao (only needs 1shield for spearman in 1) and Swindon (can use developed tile opened up by Ciao for this turn) for 2 extra commerce. +49 gpt.
Shuffled WF in CoS, bringing in 1 extra food this turn and still finishing the marketplace next turn (woohoo!).
WF shuffled in Silesia for 1-turn warriors. Screw it, the more the merrier.
Stooges not already mining, mine.
3 workers near Burundy also mine.
NW1 irrigates.
Southern Scout moves north. He is now "9" of Gibbon. There is a barb galley 33 from there... looks like they may be reacting to the Frumpy.
Regular archer moves north.
Reg warrior in north moves southwest towards incoming barb.
Northern scout moves south, twice.
HMS Frumpy moves 11, and holds there.
Spearman from Plymouth moves into place at our next city site.
Spearman from Corinth moves south, to help shield the Pythonian road team.
FP moves west into the mountains.
#1 in population, #1 in GNP, #3 in mfg goods, #3 in land area, annual income #2, productivity #1. Rock on.
**I decided to upgrade 2 chariots to horsemen in Swindon** I did this, right at the end, because it dawned on me we could be using them to kill the barbs west of Ciao and maybe grab a promotion or two out of the deal.
Ok, saving and sending. Sorry, no screenies this time.
-Arrian
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