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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DESIGN: Integrating Updater(2) into CTP2 interface
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MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 22-01-2004 21:14
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DESIGN: Integrating Updater(2) into CTP2 interface Support Apolyton, buy Galactic Civilizations

Probably the very best place for the clearest, and most useful place to do upgrading in CTP2 would be the Unit Manager screens (two different tabs.)

My suggestion is this:


  • Allow (multiple) line selections for both tabs
  • Color unit type differently (green maybe?) when an upgrade is available for that particular unit or unit type
  • When a unit (or unit type) is included in a selection (A) has an available upgrade & (B) sufficient resources are available enable the upgrade button


A small box with the total gold and pw cost of the upgrades should be shown.

I'd put another option to upgrade all units in the currently selected army in the context menu, and also have a key to achieve it too.

In game data terms for upgrading purposes, unit db records should include:


  • UPGRADE_ADVANCE advancetype
  • UPGRADE_TO unittype
  • UPGRADE_GOLD value
  • UPGRADE_PW value

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 22-01-2004 22:16 Visit Martin Gühmann's homepage!
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Re: DESIGN: Integrating Updater(2) into CTP2 interface Browse Apolyton AD-FREE

quote:
Originally posted by MrBaggins

  • UPGRADE_ADVANCE advancetype
  • UPGRADE_TO unittype
  • UPGRADE_GOLD value
  • UPGRADE_PW value


Well if you use the current name style then it is no problem:


  • UpgradeAdvance advancetype
  • UpgradeTo unittype
  • UpgradeGold intvalue
  • UpgradePW intvalue


Alternativly we could put it into a substructure:

UpgradeDate{

  • Advance advancetype
  • To unittype
  • Costs intvalue
  • PWCosts intvalue

}

And finally I would like to have it optionary, like you can play with or without pollution, with or without the science victory.

-Martin

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 22-01-2004 22:40
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Agreed.

Agreed about the optional bit too.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 22-01-2004 22:41
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Any thoughts about the interface implementation?

Anyone think that integrating updater into the Unit Manager screens isn't a good idea?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 22-01-2004 22:53 Visit Martin Gühmann's homepage!
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quote:
Originally posted by MrBaggins
Anyone think that integrating updater into the Unit Manager screens isn't a good idea?


Upgrading units is a part of unit managment, so it should be available in the global army manager screen and in the unit grouping screen, also in the city screen. And maybe on any other screen I forgot.

-Martin

tyrantpimp is offline tyrantpimp
Warlord

Dec 2003
time: 05:33
  Old Post 23-01-2004 06:25
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Sounds good to me only when im playing a BIG game and have alot of units the management screen takes 2 minutes to load.

Im on a dual xeon 1.7 ghz system go figure, seems like the code in that area would need to be speeded up. I can just imagine how long it would take to update units.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 23-01-2004 08:01
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I think that maybe has to do with memory leaks in the UI code.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:33
Post  Old Post 24-01-2004 02:05 Visit Martin Gühmann's homepage!
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#8 Report this post to a moderator
Increase the size of your Attachments

I think it is rather the number of units then the memory leaks in the screens, even if there are also a lot of but I think the memory leaks concerning units are the more serious ones, even if I don't have a prove now.

-Martin

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