 |
|  |
 |
|
MrBaggins
|
|
Probably the very best place for the clearest, and most useful place to do upgrading in CTP2 would be the Unit Manager screens (two different tabs.)
My suggestion is this:
- Allow (multiple) line selections for both tabs
- Color unit type differently (green maybe?) when an upgrade is available for that particular unit or unit type
- When a unit (or unit type) is included in a selection (A) has an available upgrade & (B) sufficient resources are available enable the upgrade button
A small box with the total gold and pw cost of the upgrades should be shown.
I'd put another option to upgrade all units in the currently selected army in the context menu, and also have a key to achieve it too.
In game data terms for upgrading purposes, unit db records should include:
- UPGRADE_ADVANCE advancetype
- UPGRADE_TO unittype
- UPGRADE_GOLD value
- UPGRADE_PW value
|
|
|  |
 |
|
MrBaggins
|
|
Agreed.
Agreed about the optional bit too.
|
|
|  |
 |
|
MrBaggins
|
|
Any thoughts about the interface implementation?
Anyone think that integrating updater into the Unit Manager screens isn't a good idea?
|
|
|  |
 |
|
tyrantpimp
|
|
Sounds good to me only when im playing a BIG game and have alot of units the management screen takes 2 minutes to load.
Im on a dual xeon 1.7 ghz system go figure, seems like the code in that area would need to be speeded up. I can just imagine how long it would take to update units.
|
|
|  |
 |
|
MrBaggins
|
|
I think that maybe has to do with memory leaks in the UI code.
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|