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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-General > Firaxis: It's Not Fair!
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Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 23-01-2004 08:43
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#1 Report this post to a moderator
Firaxis: It's Not Fair! Support Apolyton, buy Civilization 2

You set it up so that I can no longer attack other civs' cities with my hidden nationality land units. I don't really mind that, but you didn't give the AI the same limitation. That gives it a big advantage over me when using those units, and one that I'm not crazy about. If you're going to limit my options that way, the AI should have to play by the same rules.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 23-01-2004 08:45
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Huh?

notyoueither is offline notyoueither
Deity
of naught
Aug 2001
time: 22:33
  Old Post 23-01-2004 09:04
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#3 Report this post to a moderator
Help yourself to an AD-FREE life

So the AI can attack you without triggering war, but you trigger war if you attack them?

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:33
  Old Post 23-01-2004 09:08
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#4 Report this post to a moderator
Support Apolyton buy from Amazon

Willem, are you playing a scenario or an epic game?

AAHZ is offline AAHZ
Chieftain

Jan 2004
time: 00:33
  Old Post 23-01-2004 09:30 Visit AAHZ's homepage!
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#5 Report this post to a moderator
Get a bigger avatar today!

the only hidden nationality unit i know of is the privateer. also ive never seen the computer build one.

Last edited by AAHZ on 23-01-2004 at 09:53

MattPilot is offline MattPilot
Warlord
Tulsa, OK
Dec 2003
time: 05:33
  Old Post 23-01-2004 10:04
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#6 Report this post to a moderator
Avatar Enlargement: We've got the solution

if you want the AI to build privateers, then up the attack strength to 4 and the open sees will become dangerous - trust me. You won't make the mistake twice of letting your transport vessel go unprotected.
Just make sure you let the privateer be upgradeable to destroyers (its expensive so don't worry), or else the AI won't stop building them.


-
on subject, i think he is talking about edited units where he has attached the hidden nationality flag.

Funny thing is, sometimes i can attack a city with a hidden nationality unit, but sometimes i can't. And i can't figure out why. Improvements don't seem to do anything 'special' and are not extraordinary.

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 23-01-2004 11:20
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#7 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

Sure sounds like it is not a std game.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 23-01-2004 13:20
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#8 Report this post to a moderator
Tired of ads?

I haven't experienced anything like that. What are the "hidden nationality land units" you are using?

Gunter is offline Gunter
Warlord

Nov 2001
time: 05:33
  Old Post 23-01-2004 17:54
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#9 Report this post to a moderator
Inflate your Upload Space

Please investigate further on that because the official patch will be closed within days,therefore if the Editor or the game itself have any flaws,we have to spot them out now,before it's too late to fix them


Thanks


Boomer

TheArsenal is offline TheArsenal
Prince
Sunny Southern California
Mar 2002
time: 21:33
  Old Post 23-01-2004 20:44
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Support Apolyton, buy Alpha Centauri

IIRC, the Ninjas in the Sengoku Conquest have hidden nationality. This may be what is meant.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 23-01-2004 23:09
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Avatar Enlargement: We've got the solution

quote:
Originally posted by notyoueither
So the AI can attack you without triggering war, but you trigger war if you attack them?


No, I don't trigger a war with them, I just can't attack a city. If I try, nothing happens, no combat no nothing. But in my last game, the AI destroyed one of my cities and razed it.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 23-01-2004 23:12
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#12 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by Wittlich
Willem, are you playing a scenario or an epic game?


I'm obviously playing a mod since there are no hidden nationality land units in the normal game. There shoud be though, they make things interesting.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 23-01-2004 23:13
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#13 Report this post to a moderator
Increase the size of your Attachments

quote:
Originally posted by TheArsenal
IIRC, the Ninjas in the Sengoku Conquest have hidden nationality. This may be what is meant.


No these are units I created myself, with the Hidden Nationality flag attached.

Antrine is offline Antrine
Prince

May 2003
time: 05:33
  Old Post 24-01-2004 00:19
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#14 Report this post to a moderator
Got spare money?

There are a lot of intriging moddng ideas in this thread.
Thanks guys.

However, personnally I generally like the idea of allowing the AI a few cheats.

Yet, I hope you will not throw the bathtub at me for this.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 24-01-2004 00:24
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#15 Report this post to a moderator
Avatar Enlargement: We've got the solution

quote:
Originally posted by Willem


No, I don't trigger a war with them, I just can't attack a city. If I try, nothing happens, no combat no nothing. But in my last game, the AI destroyed one of my cities and razed it.


When they attacked with the Hidden Nationality unit were there any defenders in the city?

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 24-01-2004 23:35
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#16 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Antrine
There are a lot of intriging moddng ideas in this thread.
Thanks guys.

However, personnally I generally like the idea of allowing the AI a few cheats.

Yet, I hope you will not throw the bathtub at me for this.


I don't mind the AI having a few cheats, but this one is pretty drastic. It can take over a city in peacetime and there'd be nothing I can do about it short of declaring war and taking it back.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 24-01-2004 23:38
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#17 Report this post to a moderator
Put an end to popups!

quote:
Originally posted by skywalker


When they attacked with the Hidden Nationality unit were there any defenders in the city?


One time there was and fortunately I had the city fairly well defended so it wasn't able to take it. The last time it happened there wasn't. It was a fairly new city that had come out of a goody hut and I didn't have time to build a defender when the hidden nationality unit suddenly appeared out of nowhere. I hadn't even made official contact with the civ yet.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 25-01-2004 00:03
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#18 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

I figured out what it is! In some of the Conquests, there are Wonders, SW's, and/or improvements that make it so that you can't attack the city with Hidden Nationality units. One example is the Inquisition (a renamed Forbidden Palace) in the Middle Ages Conquest.

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 26-01-2004 03:59
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#19 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by skywalker
I figured out what it is! In some of the Conquests, there are Wonders, SW's, and/or improvements that make it so that you can't attack the city with Hidden Nationality units. One example is the Inquisition (a renamed Forbidden Palace) in the Middle Ages Conquest.


No, that's not the reason. When I first discovered that I couldn't attack, I was going after a city that had just been built. There weas nothing in it except for a Spearman.

Merepatra is offline Merepatra
BreakAway Games

Feb 2003
time: 05:33
  Old Post 26-01-2004 05:49
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#20 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

You can't attack cities with hidden nationality units if you aren't at war with that civ. The AI has exactly the same rule in regard to this, they don't get any advantage over you.

Wittlich is offline Wittlich

Emperor
A Wyandot lost in "The City" SF,CA
Dec 2000
time: 21:33
  Old Post 26-01-2004 07:28
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Full PM-box? Change here!

Thanks for the clarification Merepatra.

Gyromancer is offline Gyromancer
Prince
North Carolina, USA
Jan 1970
time: 00:33
  Old Post 26-01-2004 17:46
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#22 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by Merepatra
You can't attack cities with hidden nationality units if you aren't at war with that civ. The AI has exactly the same rule in regard to this, they don't get any advantage over you.


What version are you talking about here? In the beta for the DYP successor (RAR) there are hidden nat. land units, and I have seen cities attacked by them (both empty and non-empty) when I was not at war with anyone. This was under 1.15. I haven't attacked an AI city with them (since they are fairly weak compared to regular defenders, and the AI doesn't seem to leave cities undefended very often.)

Willem is offline Willem
Emperor
Canada
Dec 2001
time: 00:33
  Old Post 26-01-2004 22:24
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#23 Report this post to a moderator
Support Apolyton or Terrorists Win

quote:
Originally posted by Merepatra
You can't attack cities with hidden nationality units if you aren't at war with that civ. The AI has exactly the same rule in regard to this, they don't get any advantage over you.


That's not true. The last time the AI attacked my city, I hadn't even made official contact with them. Another time we had been at war a short while before but we had already made peace when it attacked with it's Hidden Nationality units.

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