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David Murray
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Religious = cheaper religious-based improvements
Scientific = cheaper scientific improvements
Agricultural = cheaper agricultural improvements
Seafaring = cheaper sea-based improvements
Militaristic = cheaper military buildings
Commercial = all improvements have standard cost
What was the reasoning for this? Why doesn't commercial allow for cheaper marketplaces, banks and stock exchanges (as well as making Adam Smith's cheaper)? We all talk about commercial being dubious in the ancient age. Well, reducing the cost of marketplaces would help to make commercial civs seriously rich in the early part of the game.
Does anyone else agree? Or are commercial improvements already cheaper and I just haven't noticed?
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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what about expansionists getting cheaper grainaries?
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Caesar2760
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Ohio...
Nov 2001 time: 00:33
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I don't think that Expansionistic should get cheaper Granaries; that is agricultural. Cheaper Courthouses, though, that would make sense and perhaps the Forbidden Palace would be nice too. As to Commercial, I would think cheaper Marketplaces, Banks, and Stock Exchanges would be a nice touch. Perhaps Commerical Harbors, as well.
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Guynemer
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Perhaps Ind = cheaper factories/power plants/Hoover? Much later in the game than the other traits, but that is cushioned by the increased worker rate.
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Guynemer
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In fact, has anyone ever considered making all wonders cheaper for those civs that share that wonder's traits? If a wonder is com/ind, a exp/ind civ could build it for 25% cheaper, and a com/ind civ could build it for 50% cheaper?
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CerberusIV
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Commercial is strong enough. I find the difference, particularly in research, to be noticeable between commercial and non-commercial civs by the middle of the Medieval era when Education and Banking become available.
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Shades
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quote: Originally posted by skywalker
Cheaper settlers isn't possible. |
Yes, it is. You just have to make a variant of the default settler in the game editor and only give the new variant to the expansionist nations. In other words, you would have to create two versions of "settlers." A new one for the expansionists, and the default one for everyone else. It would definately work.
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Plotinus
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I think it would be a bit boring if the effect of every trait were simply reduced cost for the relevant buildings. I'd say it's fine as it is.
As for cheaper settlers - possible in terms of implementability, certainly, would it be possible without making the game greatly imbalanced? Imagine the power. They'd have to be not much cheaper.
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ErikM
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It could range from a cheaper unit "Expansionist Settler" like Shades suggested to something like the city square of expansionists civs produces extra 1fpt, 1spt but only when building settlers. [Although the latter is obviously impossible to do with the editor.]
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ErikM
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quote: Originally posted by Aggie
I'd actually like to see expansionist have lower distance corruption. |
Allegedly, that's what commercial is for 
For what it's worth, commercial and expansionist are definitely two weakest traits.
Let's see, industrious gets an extra shield in size 6 cities. Say, 15 cities x 60 turns in medieval era alone = 900 bonus shields. That's without even mentioning faster workers.
Scientific gets 140 shields reduction per library+university combo. 6 cities, 840 shields. That's without even mentioning bonus techs that may be worth thousands gps.
Religious gets 110 shields discount per temple+cathedral, again, tons of shields saved without even mentioning shorter anarchy.
Militaristic gets discounts on a bunch of useless buildings but still, cheaper barracks are very nice early on, cheaper walls are occasionally useful and cheaper harbors are very nice. Not to mention faster promotions = more leaders = more infrastructure.
Commercial effects, while nice, only show up some time into medieval era (at the earliest) and the game is likely to be pretty much decided by then. Commercial trait is a bit like American F-15 UU: nice but totally irrelevant.
And finallly we get this little gem of expansionist civs. On higher difficulty levels you are lucky to get The Wheel and Mysticism from huts which, most likely, you can trade for anyway. Just lovely.
Little wonder that in vanilla Civ commercial + expansionist England was the least popular Civ to play.
So imo commercial and expansionist traits could definitely use some help.
Reducing corruption would be very nice for commercial. Why can't Firaxis do something simple and say, reduce normal corruption levels by 20% for commercial civs rather than tweaking OCN modifiers and such in a way that only a PhD in math can understand.
And for expansionists cheaper settlers is the most logical explanation of what this trait is all about... Real life America, Russia, and England had one thing in common: plentiful settlers and colonists. The easiest way to represent this in a game is to give expansionists cheaper settlers.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Com is a solid trait, IMO. Added gold per city tile, +25% to OCN, starting tech = alphabet. That's pretty strong. Obviously, the bigger you are, the stronger it is, at least until you cross the OCN.
Discount markets - too strong. Marketplaces are one of the single best city improvements in the game, if not THE best. 50 shields for a market? That would ROCK. Too much.
Discount banks - not necessarily too strong, but seems odd w/o discount markets, doesn't it?
Discount courthouses - hmm, not sure. I'd like it, since I already like Commercial and build courthouses early and often.
-Arrian
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:33
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quote: Originally posted by Arrian
Com is a solid trait, IMO. Added gold per city tile, +25% to OCN, starting tech = alphabet. That's pretty strong. Obviously, the bigger you are, the stronger it is, at least until you cross the OCN.
Discount markets - too strong. Marketplaces are one of the single best city improvements in the game, if not THE best. 50 shields for a market? That would ROCK. Too much.
Discount banks - not necessarily too strong, but seems odd w/o discount markets, doesn't it?
Discount courthouses - hmm, not sure. I'd like it, since I already like Commercial and build courthouses early and often.
-Arrian |
The courthouse idea is an intriguing one, but I agree with Arrian that it's already a powerful trait and doesn't need a boost. You already get lower corruption which means you have more productive cities. A cheap marketplace is almost too powerful unless they moved the luxury item bonuses back to banks or later.
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