 |
|
Theseus

|
 |
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002 time: 00:33
|
|
I think it's a little more subtle than that, but the answer is probably yes.
As I understand it, AI civs will focus more on war-involved issues, including prioritizing military, if they are in an environment that warrants such. With some war-like civs around, for whatever reason (1. aggression, resources, lebensraum, weak neighbors, likes/dislikes, cultural groups, etc.) (2. human players ), this will often result in an arms race, including the less aggressive civs as well.
So: Aggressive civs, yes, more units. Less aggressive civs, depends on circumstance.
|
|
|  |
 |
|
Guynemer
|
|
Out of curiousity, does the new AI Aggressiveness setting supercede the inate aggressiveness of each individual civ?
Say if I put it on high aggression, will the Mongols be, well, hyper-Mongols, and the Indians be erraticly hostile? Or will they both just be your standard issue warmongers?
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|