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ShadowBlade is offline ShadowBlade
Settler
Buenos Aires
Jan 2004
time: 02:33
  Old Post 24-01-2004 05:06
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I just want to know what does AI Aggressiveness setting affect during the course of the game, I mean, which of the following:

- The AI players are less likely to declare war on the human players.

-or-

- The AI players manufacture less military units/improvements.

I need to know about this, because I'm fighting a war against the Koreans (I have Infantry in the frontlines) but I'm getting gradually overwhelmed by their hordes of Cavalry units, which is giving me a headache.

Thanks in advance for your help.

Jaybe is offline Jaybe

King
Las Vegas, NV USA
Sep 2001
time: 21:33
  Old Post 24-01-2004 05:13
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Higher AI Aggressiveness means that
The AI players are More likely to declare war on the human's civ and also other AI civs.

Their being at war may affect their decision to produce more military units.

ShadowBlade is offline ShadowBlade
Settler
Buenos Aires
Jan 2004
time: 02:33
  Old Post 24-01-2004 05:20
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But will their aggressiveness level generally affect the amount of military units they build? e.g. Less Aggressive AIs build less military units than a Normal one?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 24-01-2004 06:05
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I think it's a little more subtle than that, but the answer is probably yes.

As I understand it, AI civs will focus more on war-involved issues, including prioritizing military, if they are in an environment that warrants such. With some war-like civs around, for whatever reason (1. aggression, resources, lebensraum, weak neighbors, likes/dislikes, cultural groups, etc.) (2. human players ), this will often result in an arms race, including the less aggressive civs as well.

So: Aggressive civs, yes, more units. Less aggressive civs, depends on circumstance.

Guynemer is offline Guynemer
King

Donate to the Red Cross
Gotta have more cowbell!
Mar 1999
time: 00:33
  Old Post 24-01-2004 09:21
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Increase Your PM Length

Out of curiousity, does the new AI Aggressiveness setting supercede the inate aggressiveness of each individual civ?

Say if I put it on high aggression, will the Mongols be, well, hyper-Mongols, and the Indians be erraticly hostile? Or will they both just be your standard issue warmongers?

Theseus is offline Theseus

Emperor
The warmonger formerly known as rpodos. Gathering Storm! Apolyton Spirit!!
Apr 2002
time: 00:33
  Old Post 24-01-2004 09:56
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Don't really know, sorry. I've taken to notching it up one, just for the heck of it (hoping to increase the generation of KAIs).

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 24-01-2004 10:08
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I'm just guessing, but I'd bet that it acts just like the AI aggressiveness modifier (though it probably stacks with it, rather than superseding it), which, AFAIK, just decreases the reputation-thingy (what do you call it, from Gracious to Hostile?) towards Hostile, making the AI more likely to declare war on you.

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 24-01-2004 10:43
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I'd agree that it stacks with the aggressiveness modifier, but I don't think it has an effect on reputation.

Kuciwalker is offline Kuciwalker
Emperor
of Schmooism
Feb 2001
time: 00:33
  Old Post 24-01-2004 19:26
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Lose 30 kilos (of popups)

I didn't mean reputation, but rather the hostile-gracious thing. That's what the aggressiveness modifier does.

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