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Mountain Sage
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A bit of warning about volcanoes: in my deceased game one of my workers was cleaning up the pollution when the volcano erupted again. The worker was killed. So beware!
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Dominae
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That's why you should never tell what difficulty you're playing on until someone asks you...unless, of course, you're with Sid.
Dominae
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:33
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Hello, i'm new to Apolyton, and this is my first Au course, and the Au mod. Any advice is welcome, and needed. The difficulty is emperor.
4000bc=settle on start point. build worker, research pottery@ 100%move worker west to BG
3950=road
3800=move to cow
3750=road
3600=worker built, both irrigate BG then Cow. Capital builds warrior
3550=settler from hut! move to BG next to marsh
3400=mine BG
3350=get pottery, research writing at 100%, Adrianople founded, build warrior then worker.
3300=warrior built, start on settler.
3250=one worker preps south western (via the BG) spot for new city, other road/mine other BG next to capital
3000=settler in capital, move south west to spot. Cap builds warrior
2850=caesarea built, builds 3 warriors, build spear in Adrian because of the three barbs in my land/onthe border.
2750 workers move to deforest contstatinople by deforesting western most and nortern most forests.
2710=cap builds granery
2550=deforest complete. gran in 5 turns, growth in 8, 'cos a BG and forest are being worked by the capital
2470=build settler in Adrian, which is now pop 2. A warrior covers the town.
2430=worker moves to BG next to the tabbacco, where the next city will be on turn 41.
2390=granery built, in one turn will be pop 3, start settler. warrior in Caesarea explores south , while spear explores north. Cae builds settler
2150=writing researched, settler built and ends turn on tabbacco, with a warrior, two settlers also due in 3 turns from the other towns. research ceremonial burial in 6 turns.
I would post a screenshot, but i don't know how to do this. I would also have built atleast one curragh, but i need the warriors to defend with, so did not have the time or shields. I know it's a little late but my mock exams have taken up most of the month.
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steven8r
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of Central Texas
May 2002 time: 23:33
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Krill,
To post a screen shot, capture the screen using the 'Print Scrn' key and then paste into Paint or (preferably) any other graphics program. Resize the image to no more than 800 pixels wide, and save as a .jpg. Then when you use 'Post Reply' there is a place where you can 'Browse' for your file.
Here's a few tips that could prove useful--also might be spoilers, so if you don't want to know more about this game/map then stop reading now.
=========================================
Build Curraghs ASAP and start exploring your coastline. You will meet some other civs. You can probably trade (at least one) of these 'other civs' for Ceremonial Burial, so I would suggest researching something else, like Map Making (allows you to build Dromon and Great Lighthouse) or Philosophy (allows free tech--don't know about the AU Mod)), or Literature (allows Libraries to increase Culture/Research, Great Library--gets you techs plus is very valuable trading fodder.)
The sooner you meet your neighbors, the sooner you'll get ahead (or at least equal) in techs. Don't bother researching any more 1st level techs, you should be able to trade for them. Boats are a key part of this map. Start using them ASAP. The Barbs aren't that aggressive in C3C. Just 1 or perhaps 2 defenders in a town should suffice.
Steven
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ducki
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I know I accidentally played through to 1990BC before stopping, so don't fret too much. I really like this format where the DARs come in stages - did we used to do it this way? It seems new and a good idea - once I've passed a certain phase, I can go back and read other's strategies and decisions without quite as much fear of spoilage as when entire DARs are posted all at once.
As far as Image Processing apps go, IrfanView is very easy to use and free.
Welcome aboard!
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ducki
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In IrfanView, I think it's under
Image -> Resize/Resample
On the right half of the dialog there are several presets, one of which is 800x600.
In PhotoShop, IIRC, there's also an "Image" menu though it's been a while since I played in PS.
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Nor Me
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AU Mod, Demigod level.
This is my first serious game on Demigod although I'd played a few Deity PTW games. But I had sense enough not to attempt any AU games on that level. It's just that some of the tweaks done to make the games interesting on Emperor or below would have made some of them somewhat more difficult than I would have liked to play. So I started this game hoping that we had an island of our own to play with rather than another civ starting 5 tiles away with the only source of iron just to keep things interesting before seafaring becomes important.
I can't live without exploration so I opted for the one square NW start and built a curragh straight away. Looking at F10, 5 out of 9 AI's start with pottery so I can hope to trade for that reasonably quickly. In my last Byzantine game, I got an SGL from ceremonial burial but that was not going to be repeated here . So Writing at 100% was the obvious choice.
As I'm in the southern hemishpere, my curragh went North, meeting the Sumerians and Hittites in 3300BC. A warrior met the Japanese only in 2590BC showing them to be dangerously close. At that stage, it wasn't obvious that they weren't on my landmass but I ignored that and hoped that they weren't. When I had the defenses to open a hut in 2310NC, I was gifted with a free settler.
Tech trading went well and I was able to trade for Writing when it had 8 turns left. That leaves me in a good position to get Map-making early. Expansion looks to be going well too and I'm thinking of taking Constantinople out to build the Lighthouse soon as I'm not sure when the AI are going to threaten it.
These are my notes. Although they have their usual clarity, they have the advantage of being written five days earlier than the rest of this DAR:
4000BC settler 7 worker 1
3950BC build, irrigate work the bg
3900BC work fish
3750BC worker to cow
3600BC Constantinople reaches size 2. labourer to bg. ent to 10%
3550BC labourers to fish,forest
3500BC Curragh out.
3450BC borders expand. ls to forest, irrigated cow(will be roaded in 2).ent to 20% curragh vaguely N
3400BC ls to fish, cow(expand in 2)
3350Bc worker to bg. see borders to NE
3300BC con to 3. warrior built. meet Sumerians. won't accept Alphabet and 10g for pottery: they know someone else. Aha, see hittite scout. alphabet to Sumeria for pottry to 20 gold. ent to 30%
3050BC settler
2950BC Adrian founded.
2900BC worker.
2630 Adrian builds warrior
2590BC meets Japan - at llast. Alph+pot for the wheel+wc+9 H TW for IW+25 S - TW++15 for masonry J masonry - cb+2
2310BC IW to Jap for Myst+4 gold. Myst to Sumeria for Writing+15 gold. Settler from hut!
2230BC Horsman sighted. Adrian builds settler. Ceasarea founded.
Things not mentioned include building a granary (with the help of two forest chops) and a settler in Constantinople after 2900BC.
This screenshot shows how certain I can be that the Japanese aren't on the same continent:
Attachment: au512150bc.jpg
This has been downloaded 101 time(s).
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jkelly
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Cambridge, MA
Apr 2002 time: 00:33
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Playing Emperor, stock rules
Settled on the start, and, as I mentioned in the teaser thread, moved my worker over to the hut, while building a Warrior. Max science to Pottery. Hut gave me a Warrior, and I started exploring to the southeast. Worker made its way back to irrigate and road to the cow.
Second Warrior went north. Found out pretty quickly I was on an island. Had to start playing with the lux slider, (later started researching Writing at 50 turns). Second hut was barbs, beat all three by using that hill across the river in the swamp, but didn't get a single promotion. Did have one spot of good luck; while I was exploring the southern tip of the island, a Japanese warrior was standing on Mt. Fujikillyouall; a few turns later I negotiated a tech and money deal with the Japanese and found out my capital was sitting on horses, which saved me from financial ruin after my optimistic gpt deal.
Mt. Fujikillyouall exploded a few turns later, but I don't imagine it did Japan any damage; no city there, and the Warrior had probably moved along -- I certainly had and so don't know for sure.
When my first settler was completed after the granary, I was at 1 gold and losing 1pt -- I wanted the tasty spot with the whale, two squares from the lux, but with the cash problem, I moved him down those two roads and plopped him in the forest next to the coast. Made the creative decision to build a curragh; I've never had one before, and I wanted to check out this "power of seafaring". I was going to get another settler very shortly anyway.
Not micromanaging anywhere near what some people are, but more than I usually do; I want to cover this island with cities ASAP.
Third city site was the one I originally wanted, had a brief scuffle with a barb camp right on the spot, and *still no promotion*. If I don't have iron, it doesn't much matter I suppose, and it doesn't look like I will be finding that out for a while. Building a temple to push the borders out to the lux.
When the curragh was done, I had to chose between sending it to explore Japan or that bit of land I could see to the northwest. My decision was made for me when I found out Japan had Ivory listed as a luxury on the trade screen, which I was checking compulsively. Switched to a Temple, with the idea that one of these two coastal cities might turn into a Colossus build at some point in the future, and I won't have the MP I usually do in an early game if I'm serious about a "fast as I can" invasion.
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