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Ducay
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Thanks for the help, yah I decided to just play without score.
In regards to my invasion force, I messed up the screenie, but needless to say it was massive and I completly occupied Greece's entire island (light green) and only suffered about 5% loss of my men
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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there's a trainer taht aeson pointed me to on CFC that apparently rolls back turns. not sure exactly how that works.
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bvoncranium
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The Nation's Capital
Mar 2003 time: 00:33
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quote: Ducay sez
if I have to start a game, I have it set to 1000 turns, but I would like longer than that. I mean, look at my empire I have been building up. |
It is great that you've enjoyed this game so much, have done so well with it, and are enjoying continuing post-2050AD.
If you like games with that many turns, I commend your persistence.
Something to consider: now that you have quite a few turns under your belt, check out the Apolyton site thoroughly, especially the Strategy area, to pick up further tips to help your gameplay. You'll probably be able to build similarly great empires in fewer turns. Think: more fun + better success + less time.
No matter how well I have done in Civ games, I've always discovered new things to try and better ways of doing things by reading the posts on these forums. When I started out I thought I was doing well to build 20-city empires and victory over many hundreds of turns. After absorbing many of the thoughts posted here, I am able to do better, and much quicker (e.g. last MP game 80-cities + 200-unit invasion forces in much less than 200 turns).
I like that in forums such as these there's always someone who can show you how to think bigger, and succeed proportionately.
Best of luck - bvc
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Ducay
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Again, thanks for all the great pointers guys.
Im thinking that my game might have been 540 and not 1000. But It might have been because as you guys might see, up to when I posted that screenie, no combat had occured yet at all in the game. I spent all my time building up economy and culutre. (My favorite part). Im a real defensive player so I like to build up large empires with lots of troops before lauching an attack that cannot be stopped. That is why I like the island setup of the map, that way I can build on a seperate Island without incoming invasions.
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Ducay
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It sounds like you guys play a similar sort of game as me. What civ do you recomend? I usually use americans, but am not sure.
Yah, I really do havethe most enjoyment in the building up of an empire.
And what land tyoe do you suggest? Im thinking of starting a new game.
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Gunter
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quote: Originally posted by Uber KruX
you can play as long as you like, but your score will not be recorded after the limit.
so if you lose, you lose, but can still keep playing. |
This idea was beared from the genius of SID and luckily we still have it into sequels.
I love this feature more than others and without it never I would have bought even a single copy of Civ series.
Let's let the " game over " concept to games like Arkanoid.
Gunter
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bvoncranium
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The Nation's Capital
Mar 2003 time: 00:33
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quote: Ducay wrote
What civ do you recomend? |
Most of my experience is with CivPTW. For power in building, I used to favour any Civ with Industrious, and preferably Religious traits. Egypt was absolutley a kick-ass builder-Civ in this regard.
In C3C, I haven't enough experience with all of the Civs and the rebalancing of traits, so I can't comment. I'd guess that the Mayans are as good a builder-Civ on land as any, Egypt is still good, the Celts are probably fine. On an archipelago map the Carthaginians and Dutch should be good builders as well.
You should also check out the 'Favourite Civs' threads on 'Poly and civfanatics.com for a variety of informed views.
quote: And what land tyoe do you suggest? |
If you like to be left alone while you build, you should either go with archipelago, or a large/huge map with continents. In either case, keep the number of opponents to very few in number, and you'll have lots of time to build.
The other option is to pick a lot of less agressive Civs for your neighbours, set the AI to as low aggression as possible, and use trade with the reapid-researching neighbours to increase your wealth and techs as quickly as possible - this leads to lots of building without having to wait too many millenia.
One last recommendation: once you've completed a few of the games that are tailored to what you like, it is probably a good idea to play a bunch of random-Civ-random-map games to get to know all of the Civs and map types.
Nothing prepares you better for battle with a Civ than having played it in a game!
Have fun - bvc
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