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Cort Haus
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London
Apr 2002 time: 05:33
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I thought I replied to Monkey with t-map accepted to their t-map unaccepted, but we don't have their map.
Swindon produces warrior
Silesia produces warrior
Stooges finish mine st Sw-3. One starts road.
Burundy stack finishes mine for 7spt. Granary in 4, growth in 5 (that is sweet!)
NW4 roads Cos-3
ES chop has gone into CoS, which has 23 shields. Lib in 10 (or temple in 7).
Ciao switched back to Spear
Horses move towards barbs.
N. Scout moves SW, archer S.
Cubmaster moves north, sees Manny the Chimp in PriCent. Barb galley is not coming north, it seems.
FP moves south.
As our next city is near the cow, JD moves 2 to the bonus grass. WC to hill Sw-41 to cover worker.
Cat into Corinth
Founded Silkfest at Ply-112 - wow, gets 4gpt (roaded goldmine). Starts Cat (barracks)
In two turns we'll have 10 warriors and over 400g. We can take the iron and upgrade, if Python needs to witch to warriors soon.
+57 gpt
1st in pop, gnp, productivity. 2nd in annual income, 3rd in mfg, land, lit
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Cool.
A couple things: silkfest is going to build a barracks, so let's switch it to that.
Let me see if Python likes the idea of giving us iron on T95. On T94, we will complete 2 warriors, and then we can switch over to other things (spears, or even horsies).
Here is my current plan of action:
On T94, we can have most of our warriors move to Swindon12 (one built in silesia can't make it, and that's fine, we probably want him in reserve anyway). T95 they're at Corinth3 (at which time they are most vulnerable to prying eyes, so we will need a screen to cover them). T96 they arrive at silkfest, which rushes its barracks (34*4 = 136g). T97, we upgrade the lot, plus any more horsies we can afford. T98, we march 1 and give the city to Python. The 2nd galley also completes T98, and moves 322. T99, our main stack moves 2. Hopefully, the Pythonian troops reach the barracks town this turn, and possibly upgrade if they have movement left. The galleys muster next to them on the coast. T100, we load 4 swordsmen onto the galleys, and they sail 333. The rest of the stack proceeds southwards. Python hopefully marches 42 out of Silkfest.
Something like that. I will discuss exact timing with SR.
-Arrian
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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The three workers near Burundy should probably go give Coventry a mine after they road the tile they're on. Speaking of Coventry, we need to decide soon on whether or not we really want that courthouse.
It's at 70s, +2spt, right? So CH or Lib in 5, market in 15 (perhaps a bit less due to that mine I was talking about). Hrm. Library is appealing, even if we won't make use of it for a few turns after we finish it.
The new city, 112 of Ciao, will need a courthouse, and then we might want to consider a FP there.
-Arrian
edit: Coventry, not Plymouth. Arg.
Last edited by Arrian on 27-01-2004 at 20:11
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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Forbidden Palace, silly. 
The workers near Izz:
Izz9: Finish mine, move 12, mine. After that, they might get added to Silesia, or they may go start jungle clearing operations in the Silesia/Coventry area.
Izz7 & CoS6: finish irrigating/roading around CoS (tiles immediately useable first, followed by tiles it will be able to use once the library pops its borders). After that, maybe get back to work on Izz's hills.
Our forest chopper at Ciao87: road, irrigate. After that, probably move 2, road, mine.
Stooges: move to develop new city 112 of Ciao?
Sound good?
-Arrian
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Mountain Sage
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This is why we should take Gibbon out asap. Land the 4 swords on the mountain NE (1 rd), then take the city by storm on the 2nd round. Advance then on Baboon (1 rd, thanks to the road) and take it the other round. Total 4 rounds if no casualties.
PC can fall afterwards.
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