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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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I don't believe armoring a probe team has ANY effect if attacked by another probe team.
It WILL however give the probe team a better defense against standard attack. Note however that a probe will always die automatically if the last conventional troop it is stacked with is killed.
I armor probes for two reasons
1. worm defense so it survives perilous trips-- add trance
2. If I want the probe as the sole defender of a base-- No support cost and it will defend with its armour.
I don't do it often but it has some applications
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Petek

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Berkeley, CA
Jul 2000 time: 21:33
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When you say "defending against probe attacks" do you mean probe vs. probe combat? Such combat is resolved only by the morale of the two units, so armoring a probe team has no effect against another probe.
A probe's armor will help defend against non-probe units. However, if the probe is stacked with other units or is in the same base as other units, the probe will not defend against an attack, even if it has the best armor. Also, if the defending unit is destroyed, so is the probe.
Some players use a strategy of armored probes (with trance, if available) to defend bases, especially playing with Morgan. Since the probe is "clean", it doesn't count against support limits. IIRC, a synthmetal probe built on an infrantry chassis costs the same as an unarmored probe built on a rover chassis. This is still more expensive than a regular garrison unit.
About the only time I armor probes is late in the game when I have drop pods and orbital insertion. A heavily armored drop hover probe can drop into enemy territory, absorb counterattacks for a turn, then commence probe action. Admittedly, this is for single-player games when the result is no longer in doubt.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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quote: Originally posted by Ogie Oglethorpe
IIRC you can ECM Probes but not AAA. |
Now thats an odd distinction-- so your probe can be as good as a conventional troop against land attack but not against an air attack??
Odd
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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Ya -- arty knocks the stuffing out of probes. Although for arty defense, I like to bring along some of my own arty. (to knock the stuffing out of the other guy's probes if nothing else)
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Starfarer
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The endless oceans of Darkness that surround us all...
Jan 2004 time: 05:33
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I prefer armoring probe teams under only two circumstances, myself.
First circumstance, foil probe teams that have to move into territory where there will be any enemy resistance. It's so freaking annoying to send five foil Probe Teams across the map, certain they're going to be fully capable of using your 5000 energy to capture five bases, only to lose all five to a pair of enemy units.
Second, as a "blocker". I occasionally use armored probes set in strategic places around my bases to blunt enemy assaults. They won't stop a truly determined assault, but they'll slow it down, weaken a unit or two, and give me enough warning to mount a defense. And, if the enemy's actually brainless enough that their unit stops within movement rate of the Probe, I get a second defender at a bargain price.
Unforutnately, I don't always have the economy to make this feasible. In fact, most of the time, if I've got Effiency penalties, I'm barely treading water on my economy. Although scaring three or four enemies into Pacts can fix that... Ahem. I didn't say that.
Ta!
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:33
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The main problem I have with armored probes is that business of going bye-bye when their stacked combat brethren get killed, which means that the armor is only worth it if the armored probe is alone. Even if they are stacked with other probes, if any of them die in a conventional (non-probe) attack, they all do; the only time a stack of probes is any good is if you are being probed by multiple probes.
One thing I wish I knew was how the game determines which of a stack of non-combatants will be the defender - for example, if you had an armored probe and an unarmored former stacked, would it pick the former to defend anyway, or would it pick the best defender?
As long as you are content with just one unit defending your base and were not into using Police, they are a decent choice, the extra cost being balanced out by their being clean and doing double duty as a defense against an enemy probe. OTOH, once you get the 'Clean' attribute and once the arms race has escalated to the point where 1 unit does not provide a comfortable level of defense, or if you want the AAA, Non-lethal and whatever other probe-forbidden attributes there are, then armored probes are no longer adequate.
BTW, as most of you probably know, if you try to probe an aircraft, you get a message to the effect that you need the SAM attribute on your probe team to do that (but the workshop will not let you put SAM on your probes). Well I experimented with changing the probe ability flags in the Alpha(x).txt and it turns out that enabling SAM probes also enables other things that don't make much sense (like SAM crawlers) - probably the designers noticed that too late in the game to make the proper adjustments and disabled the SAM probes so as not to have to explain the other stuff (but overlooked that message).
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