 |
|  |
 |
|
burbel
|
 |
Austin, Texas
Apr 2001 time: 23:33
|
|
And is it bugged in Conquests 1.00?
I just finished an enjoyable (at the time) game as the Koreans, I had decided to go for the Space race, had a significant tech lead (about 1/2 an age, I'd say, maybe more), and was building the Wonders as they came up.
On the turn that I built either the Longevity or Cure for Cancer Wonder, the game ended with a "Humiliating Defeat", due to being out-Wondered. I was a little confused, since no other nation had built a Wonder since Leonardo's Workshop.
When I got to the score screen, I saw that the limit for a Wonder Victory was apparently 29 Wonders, I had 19, and my opponents (6 still alive) had 9. Soo, that didn't total 29, and, even if it did, I was up more than 2:1!!!
Any ideas what went wrong? Or is this a known issue with Conquests?
< eagerly awaiting the official 1.15 patch >
|
|
|  |
 |
|
patcon
|
|
I had that happen also. I had built 20 of the 29 wonders, and my opponents had 8. The French had a slim lead on tie-breaker score. As soon as I built the 29th wonder (longevity) ... bam! ... a humiliating defeat. That really ticked me off, as I had decided to do the space-race thing, and was only three components away, and had only built Longevity to rapidly increase the size of newly-captured cities (after first starving them down)
So I went back to a previously saved position, switched production from Longevity to ICBM (yeah I lost a bunch of shields in the process, oh well) and blasted France back to the stone age. I was then happily on my way to space, when the French built Longevity with one of their cities which I had graciuosly left untouched. But I had sufficiently reduced their score and raised mine, and so I was granted a victory. (I forget the classification, but it was high.) Why would the AI build that wonder, knowing that doing so would give me the victory???
It seems that, unlike the "Wonder" scenario where the object is to build the wonders, in a normal campaign game, there really is no "wonder" victory condition - it's just a game-ender, let's look at the tie-breaker situation. I guess the only way to avoid this in the future is to not allow a wonder "victory".
|
|
|  |
 |
|
Doc Tsiolkovski
|
|
Just to expand what Warpstorm already said:
"Wonder Victory" isn't counting the # of wonders each Civ owns, it just defines the turn the game ends - not 2050AD, but the very turn the last wonder is built (if that happens before!) - and the score leader is declared winner.
A rather odd concept on first sight, but it makes sense for the Mesopotamia Scenario (only).
It isn't part of the default rules, not surprisingly, and also, you shouldn't rely on it: If a Wonder isn't available (no Ivory, no river), the victory conditions can never be met.
|
|
|  |
All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
top of page
|
|
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|