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Dobian02
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I'm just getting back into this game again after playing Civ 3. I got it to work okay on XP after the patching, but I'm having a problem in the game with formers. I have several formers that stop in the middle of their terraforming (so, for one it wll say there are two turns remaining after every turn). Is this a bug, or is there a reason why this is happening (I don't know - shortage of minerals perhaps). I searched the threads for an answer, but couldn't find any. Once in awhile I fixed the problem by cancelling orders and giving a new order to just build, say a road, but this does not always work.
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Flubber
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With a view of the Rockies
Aug 2000 time: 22:33
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It shouldn't just stop but I have seen instances where my former is undergoing an artillery barrage ( you may or may not see the "attack" flash by). I only figured it was happening when I noted the lack of terraforming progress and discovered the attacker ( I don't remember if it was a spore launcher or AI arty). That my only instance of a former not progressing.
Oh and a shortage of minerals will not affect the progress of a former-- it may cause it to disband if you have indufficient to support it though.
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Dobian02
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quote: Originally posted by Cookie Monster
I've never seen this problem before. Can you explain what you see when the former "stops" in the middle of it's job? I think the only way it can stop on it's own is if it's attacked? |
There's nothing to see. It just stops, well, forming. "2 turns remaining (to build farm)"- next turn - "2 turns remaining" - next turn - "2 turns remaining".
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Dobian02
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Could also be that a saved game got corrupted. I wasn't having problems with the formers until over a hundred turns into the game. In that time I had done a lot of terraforming.
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:33
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I have also occasionally noticed condensors without their farms under them; although I doubt I would have built one without a farm first, I have nevertheless blamed myself for doing that in those instances. Next time I see that, I'll go back into a saved turn and see if there is any evidence of this phantom unterraforming.
Regarding the bombardment thing, one would also expect to see at least a little damage from a constant bombardment over a long time frame.
I think I have seen formers get stuck too (and cancelled/reordered them as RedFred suggested above) although sometimes it just seems like they are taking forever (solar improvements actually do vary from 4 to 8 terraforming turns).
Miscellaneous terrain changes indeed occur from time to time, although I think that distant events generally only affect wetness (seemingly mainly in the dry direction); nearby events, such as raising and lowering adjacent terrain can certainly change the rockiness too, as well as the wetness; ongoing sealevel changes are also capable of changing rockiness (and probably the wetness also) as well as readjusting all the elevations. Sometimes elevation changes activate/deactivate bonus resources also.
Last edited by johndmuller on 30-01-2004 at 23:08
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Dobian02
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I experimented a little by going back to an old save from about 100 turns back, and just doing terraform-end turn-terraform-end turn. Problem was already happening at that point. So, I went back to a really old save from about 200 turns back, just terraformed and nothing else (the other factions wouldn't leave me alone after I kept closing transmission on them), and after over a dozen terraforms with a couple of formers there were no problems. So, maybe just a corrupt game save, but can't be certain until I play another game. I'm finishing up this game without doing any more terraforming, but I'm Yang and own about two-thirds of the planet anyway, so it's no big deal.
My install order is:
SMAC
SMACX
SMACX2 patch
SMAC XP update patch
Config file fix (for that processor not supported bug)
Anyone let me know if there is anything wrong with this install script, but I think it's okay.
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