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Artifex
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Kentucky USA
Apr 2002 time: 05:33
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I also hear Forest Clearing now takes 4 turns flat, no industrious bonus now. Haven't noticed this, I'll have to test it to see if this is the case.
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vmxa1
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Oviedo, Fl
Nov 2001 time: 21:33
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Chops are 4 turns regardless. Industry is hurt, but is still useful. Coupled with another good trait like AG.
You will be happy to have it when railing.
Last edited by vmxa1 on 29-01-2004 at 12:40
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lethe
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I'm still torn between Agri+Ind or Agri+Commerce as the cheesiest builder combo.
Off course, since I switched to Emperor I've fallen in love with Expansionist. Without it goody huts are death traps. Darn, I want 3 traits!
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UnityScoutChopper
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Brno, Czech Republic
Oct 2000 time: 06:33
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Agri's strength somewhat depends on if you re-roll to ensure "well watered" starts. With a merely decently watered start, it's still arguably the best trait, but it's not a runaway lead. Since an average start will have decent, but not fantastic, water access, agri should be viewed in that light.
That said, I'm not above the occasional ag restart :-)
If you DO get fantastic water access, then Ind+Ag forms a great synergy, as it helps you shield output keep up with your food output, so you're not spending half the game chasing after your own size.
USC
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ducki
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I had already weaned myself of my Industrious addiction with PtW and I'm glad I did.
That doesn't mean I don't like, just that I'm more apt to play the 'Random' civ that pick an Industrious one every time like when I started. (My biggest suggestion to newbies is don't start with Industrious. Now that seems less of a trap. Yay Firaxis!)
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Krill
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On a cold wet rock, in the middle of the Atlantic Ocean.
Dec 2003 time: 05:33
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In reply to the main question, Industrious is still useful, because the roading is quicker, so you get more commerce, so more science early on. Therefore you don't need so many workers, and you can have a bigger militery in republic and democracy. It helps me on those hard to win emperor games.
I only came to love it on regent, after using Greece for the most part.
Last edited by Krill on 02-02-2004 at 03:06
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SporkPimp
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Orange County, California. Yes, it is like in the movie, except they got the city names wrong.
Jan 2002 time: 21:33
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Faster mines in Despotism = more military and more granaries. Those 2 turns can make a big difference over time. (Likewise with roads, but commerce isn't nearly as important at that stage.)
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