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Artifex
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Kentucky USA
Apr 2002 time: 05:33
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How long do you need to wait? If you end an old war that has gotten your empire up to say 40-50% protest in all your cities...then make peace..wait a turn...then declare on a new empire..
Does WW start over at 0 again? Or do you have to wait awhile?
This is in Republic.
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Dr. A. Cula
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War weariness takes a little longer to set in if the AI declares war on you, for whatever reason. In fact, I usually have quite a few cities go on WLTKD for several turns when the AI declares war. During one particularly succesful blitz, I made peace after the required 5 turns and got everything I wanted and the next turn a couple of cities went from WLTKD to disorder simply because WLTKD was caused by the war. That was weird: the peasants going restless because the war ended.
If you're in a war with several AIs at the same time, you can temporarily reduce war weariness by making peace with one of them. In fact, I once managed to stay at war with one AI for over 100 turns because they kept bringing in others into the war and I made peace with those guys after 5 turns. WW became a problem only after about 100 turns, and I was in democracy at the time.
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Tall Stranger
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Northern Virginia
Nov 2002 time: 00:33
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What I found interesting regarding WW was what the Sumerians did to me recently.
I was playing as the Byzantines, and had just completed dismantling Russia which shared a continent with Germany, Korea and Sumeria. Sumeria was the big dog on the continent and had switched to fascism. Despite me having tanks and infantry, they declared war, attacking with cav and infantry. I fought them off, but it took a while to mount an effective counteroffensive. Finally took a couple of cities, and with WW getting really bad, I sued for peace. Not more than 5 turns later, they redeclared war on me. Again, I took a couple of cities, WW spiked up, so I got a peace treaty. Again, within a few turns, they redeclared war. This time, I was p*ssed off, so I cranked my luxuries up, and wiped them out.
If I didn't know better, I would have said that the Sumerians were doing that deliberately to inflict WW on me and disrupt my tech progress. A very interesting, subtle and strategic use of Fascism by the AI? Must have been a fluke. (Granted, it did result in them being destroyed, but it was the only chance they had.)
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trev
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Adelaide, Australia
Feb 2003 time: 15:03
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War Weariness accumulates during a period of war. It accumulates on a point system where losing military units, losing cities, having your armies in enemy territory at the end of your turn and having your terrain (and maybe cities ) bombarded. It has 3 levels which are triggered when the points accumulate to particular levels. The increase in unhappiness at each level is substantial. On the 3rd level on democracy, your government goes into anarchy.
The war weariness points are accumulated separately for each civ and remembered for 20 turns after the war with a particular civ ends. So if war resumes for any reason within that 20 turn period, it immediately recommences at the original rate for that civ.
In the case of a sneak attack it may temporarily be moderated by a smaller measure of reverse war weariness ( but not sure about this)
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Plotinus
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I've had opponents strangely keen to redeclare war, causing me no end of WW problems. But I wasn't aware of what government they had at the time, so I don't know if they had Fascism or whatever. I think the game should make it more obvious what government other countries have (such as their appearance or mode of address during negotiations - Civ1 changed the background accordingly). As far as I know, the only way to find out as it stands is to consult the Military Adviser, something I do very rarely.
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