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CerberusIV
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quote: Originally posted by GhengisFarb
I had planned on random map settings except for size. Didn't think we would want a HUGE map. |
As it is only 5? of us, no bigger than a standard map please or we'll take 3000 years just to find each other.
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CerberusIV
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Some hidden nationality units is fine with me.
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CerberusIV
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A modern warship would not be right. I suppose the best option is to go for a modified transport with an increased attack (to twice the defence of a transport).
Do make sure treasure can't be airlifted if possible (or moved by helicopter) otherwise no-one will be moving it between continents in a way that allows capture in the late game.
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CerberusIV
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quote: Originally posted by GhengisFarb
I'm not sure, I've been told that if a ship with cargo capacity defeats a ship with treasure it keeps the treasure.
Never had it happen for me though. |
I think that if you want to be sure of capturing treasure then the hidden nationality ship needs to have the enslave capability.
If the late game unit is an uprated transport as I have suggested, then it should be set with enslave and that enslave produces either an ordinary transport or another hidden nationality unit.
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CerberusIV
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I think this one is, unfortunately, dead in the water.
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