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Prot is offline Prot
Chieftain
Valetta, Malta
Jan 2004
time: 05:33
  Old Post 29-01-2004 07:44
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Royal Guard Suffering from ads?

I was thinking, what if you implemented Royal Guard for the Monarchies/Fascists? It would basically be a very good defensive unit that can not leave your capitols cultural sphere. It would change depending on your age and it can't join an army. What do you all think?

Justin69002003 is offline Justin69002003
Chieftain

Jun 2003
time: 05:33
  Old Post 29-01-2004 09:39
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Sound good, but would it be a foot soldier or a mounted unit? It could also be a some kind of morterzized units in later ages.

justjake73 is offline justjake73
Prince

Nov 2001
time: 00:33
  Old Post 29-01-2004 17:46
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Royal Guard might be OK for Monarchy/Feudalism, but with Fascism it might be compared to the SS, so that might not be such a good idea.

Kropotkin is offline Kropotkin
Emperor
of Ålidhem
Mar 1999
time: 06:33
  Old Post 29-01-2004 18:26
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If it's 'OK' to run a fascist state, it should be 'OK' to have a SS-unit. Political correctness can be so inconsistent at times...

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 29-01-2004 20:39
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Royal Guard, isn't that essentially what the 'Military Police' units do in those governments?

By 'Capital's Culture Sphere' do you mean just the city radius of your Capital City (ie. the city w/ your Palace), or anywhere within your entire Culture border?

What about for the Forbidden Palace? Would they be available for that as well?

What would happen if one builds the Palace in another city? Would they move to the 'New Capital' or just disapear?

Would it be a sesile, city-based unit (like SAM Missle Battery), or would it be 'somewhat mobile' just being able to move 1-2 squares from Palace?

Sorry for all the questions, but they just popped into my mind.

Steven

Myrddin is offline Myrddin
Warlord
Aberystwyth
Jun 2001
time: 05:33
  Old Post 30-01-2004 02:38
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Just make it 'immobile ' in the editor and build it in all cities as your king will want to tour his realm

I've been thinking about adding immobile fortress troops to the game to help the AI defend it cities, but have yet to find a formula that will help the AI more than a human

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:33
  Old Post 30-01-2004 03:02 Visit GhengisFarb's homepage!
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Immobile would probably be your best bet to implement it with the current rules.

Prot is offline Prot
Chieftain
Valetta, Malta
Jan 2004
time: 05:33
  Old Post 30-01-2004 04:34
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In reply to Steven8r, I was thinking a unit that is not an improvement but it just can't move out of the city with the palace in it. It would not be able to go into a city with the Forbidden Palace and it would instantly go to another city if you built your Palace there.

Also, I never really thought of Military Police as Royal Guard, but more as military that helps put down roudiness and assists the local police forces.

Justin69002003, I was thinking it would be a foot unit up until you get to Motorized Transportation, then it becomes a Mech Infantry like unit.

steven8r is offline steven8r
Prince
of Central Texas
May 2002
time: 23:33
  Old Post 31-01-2004 04:11
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quote:
Originally posted by Prot
Justin69002003, I was thinking it would be a foot unit up until you get to Motorized Transportation, then it becomes a Mech Infantry like unit.


Just out of curriosity, what would the purpose of a 'motorized' non-mobile unit? Or was that just a comparison of defensive values?

It could be like a Camero in a redneck's front yard. It provides them some defense, but is usually up on blocks and therefore, only moves when they do.

I'm about as redneck as they come (sans the whole Camero on blocks thing), so I'm not trying to start any flame wars here or anything. Notice the wink.

Steven (the redneck)

Switch is offline Switch
Prince
This just in, water has been discovered on Mars...
Apr 2002
time: 00:33
  Old Post 31-01-2004 05:09 Visit Switch's homepage!
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Sounds interesting...by capital's culture area, do you mean the area that would be within your cultural boundries if the capital was your only city, ie can only move in the X-shape area around your capitol? so when the capitol gains culture, the royal guard has a bit more room it can move in?

Hmm...not sure if I worded that clearly...what I mean is, say in a 0 culture city, it can move in the 1 tile radius, 9 tiles. culture 10, it has 12 tiles, 100 =..., and so on. it's area of movement has nothing to do with any other cities, only the culture of the capitol city.

Prot is offline Prot
Chieftain
Valetta, Malta
Jan 2004
time: 05:33
  Old Post 04-02-2004 07:28
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I originally wantes it to move ANYWHERE in your capitol's cultural "X". Seems people don't like this though...

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:33
  Old Post 12-02-2004 09:29 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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I to like the idea of a Royal Guard.

I would see them available in the Cities of the Palace and the Forbidden Palace.

And in games where you have "Capture the Prince / Princess" They should be allowed to travel with that Character... (althought that is probably to hard to program)

Aqualung71 is offline Aqualung71
Emperor
Lord Desolator of the Desolation Row, C3CDG
Oct 2002
time: 12:33
  Old Post 12-02-2004 13:03
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Perhaps they should also be susceptible to a 1% chance of being bribed by an enemy civ and poisoning the King, which forces a change of government and a new leaderhead to pop-up......

Paddy the Scot is offline Paddy the Scot

Prince
Hordeland
Mar 2001
time: 14:33
  Old Post 14-02-2004 11:56 Visit Paddy the Scot<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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That sounds interesting...

Verto is offline Verto

King

Mar 2002
time: 23:33
  Old Post 15-02-2004 01:07
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quote:
Originally posted by Thriller
Perhaps they should also be susceptible to a 1% chance of being bribed by an enemy civ and poisoning the King, which forces a change of government and a new leaderhead to pop-up......


Sovereign is offline Sovereign
Prince
USA
Jan 2001
time: 00:33
  Old Post 15-02-2004 20:04
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Some quite interesting ideas.

However, for the new leaderheads to happen, every civ must have more than 2 leaderheads.

Remember in Civ2, there were one male and one female leaderhead for every civ.

Also, some civs had more than 2 leaders, such as for USA, George Washington, Lincoln, Roosevelt, etc. and for England... Richard the Lionheart, Elizabeth, Victoria, Princess Di, etc.

If Civ3 implemented an option to choose a male or female leaderhead for every civ, as well as additional leaderheads if there are enough famous leaders for a particular civ, it'd be even more awesome and fun!


I have another idea. Your Great Leaders should be able to become Emperor Leaders (leaderheads) if your original Emperor Leader is slain or assasinated.

dexters is offline dexters
King
Vancouver, Canada
Nov 2001
time: 05:33
  Old Post 16-02-2004 02:58 Visit dexters's homepage!
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I have royal guards. Although I rename them depending on my government.

I usually keep 'legacy' units in my capital cities as a kind of reminder to my past. I like to keep UU's especially. Since I've played Japan almost exclusively in my last 8 or so games, I rename my Samurai forces the Shinsengumi and have them stay in the capital.

Royal guard is an interesting idea, I think though that we can already do it with the rename feature. I'd prefer if Firaxis work on some of the AI issues that they haven't fixed rather than on this feature. That's not to say I disagree with you, but it's in many ways, already implentable. Just rename units and keep them in your capitals.

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