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Mead
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quote: Originally posted by Vander
Quick question: What does the cloudbas Academy do? (I'm not privvy to the SMAX Secret Projects...) |
Cloudbase almost equals victory.
Cloudbase gives you a free Aerospace Center (AC) in every base. It also gives two extra movement squares to every aviation unit.
It is awesome.
Some would consider it to be the best SP out there.
I consider it to be among the top 3 (WP, CV, and CB).
From a defensive point of view you get a free AC in every base doubling the effect of defenses against air attack. The AC, of course, makes it move difficult for enemies to drop into your empire, because they cannot drop within two spaces.
For building our military we will need to dedicate a few (2 or 3) high mineral bases to build our Air Force. In these we should build a bioenhancement center to get additional morale upgrades. It looks like we agreed to let the Drones make the Cyborg Factory.
It looks like we have agreed to let the Drones to have first dibs on the other four SPs that we discussed, unless ot looks like another faction (CyCon) will get one of them first.
I think that it is likely that the Drones will not be able to rush build all four before the CyCons so we should ensure we are prepared to get the ones the Drones can't, just in case.
Mead
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Mead
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It looks like we have a window of oppurtunity over the next few turns that will soon close.
Objective - Take and Hold University
Overall Method - Chop n' Drop to Take, Probes to Hold
Required Assets - Cloudbase (we got that), Missile Equipped Choppers (we need fossil fuels or a prototype), missile equipped pentrators, best armor drop speeders, drop probes.
Specific Method
Drop and attack from Freedman's Park into Longreach and then beyond.
It will take a couple of turns to build and deploy the droppers and aviation units.
By then, Longreach should be size two, so that if we take it we will get it as a size one base.
We need the Missle Choppers to empty the Uni bases.
We need the best armor drop speeders to occupy and hold the Uni bases.
We need the Probes to hold the Uni bases, as well as take advantage of any probe opportunities that we might find in Uni-land.
The Missile Penetrators will assist us with the assault, but more importantly will allow us to make an aerial blockade to protect our units during the invasion of Uni. Right now, CyCon and Uni do not have aviation units. Even once they get aviation units, I suspect it will take them a few turns to get around to making air superiority ones. The Missile Jets will also help us with recon and security of our position.
The Needlejets will also be able to escort the Peace in, if they can make it to us.
Now, if we only had 50 bases, each with 30 mins per turn, this should be easy. We can still do it, but it will require some work.
I hope the war comes no sooner than 3 turns from now (gives us time to get ready), and if we are ready, fight well, and are lucky, over within 12 years from now.
Mead
PS
How will Peace get a CP to us (will it be a sea pod or a regular on a transport?)?
Where will we let them put it?
How will we protect them once they get here?
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