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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 30-01-2004 03:12
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#31 Report this post to a moderator
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There are problems with the library build:

1) so long as we are running 100% tax (which we will continue for 10 turns, maybe more), it's useless except for culture.

2) It costs 1gpt upkeep. So does a CH, but that might recoup its maintenance cost via cutting corruption.

I'm not necessarily against the library.

I'd say get the growth in Cov first... leave WF alone for now. Especially if we're building the library - I'd rather have it complete in 4 than 3... that's one less turn of upkeep.

Also, IIRC, the 3 workers roading by Burundy will be able to move south on T93, and begin mining a hill for Coventry on T94. That finishes on 97 (though the workers will be frozen). So in 6 turns, Cov gets a major shield boost.

Dunno what I'm trying to say, though. I'm indecisive about this one (CH, Lib, or Market).

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 30-01-2004 03:12
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In two turns time Ciao will be size 4, 5spt.

Arrian is offline Arrian
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Jul 2001
time: 00:33
  Old Post 30-01-2004 03:18
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Really? Is that using 3 mined grasslands + an undeveloped hill? Cool.

So we can squeeze out another warrior from there, to cover the one that Swindon isn't going to build.

EDIT: won't it lose 1spt to waste?

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 30-01-2004 03:19
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I'll leave Coventry and Silesia as they are then. It's a tricky decision.

I think that's all for the turn, unless there was anything else.

If Monkey want to build a city 3 tiles from one of ours then I feel we're OK building one 5 tiles from one of theirs.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 30-01-2004 03:21
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Ciao has 4 mined grasslands - including one from the two that Izz doesn't use much atm.

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 03:23
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Did you move our southern regular warrior south (2)?

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 30-01-2004 03:24
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Doh - yes it loses the fith.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 30-01-2004 03:26
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The reg warrior went 3, I moved him early. Is it important?

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 03:26
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Ok, then it stays on spearman production.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 03:27
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No, not really. I just wanted to see what he could see from the hill 2 of his former position, that's all.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 03:27
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What about the spearman we have on the game forest, should we move him?

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 03:32
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Anyway, I am leaving work now, heading home. Good work.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 30-01-2004 03:33
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Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 30-01-2004 03:38
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Moved that spear on the forst north - Cheetah is (7) of their settler pair.

OK, all done.

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 04:38
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Cool. I just opened the turn to snoop around. We have 8 vet warriors (2 regs). 2 turns from now (T93), we will have an even 10. If Swindon builds a worker after the spear, that means only Silesia will be producing warriors, which is fine... bringing us to 12 on T95.

I think Coventry should build that library. Let's do it.

I think our settler should go south, with 2 spearmen + the regular warrior as garrison. 2 other spears can cover our stooges as they connect the city to the road net.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 04:39
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Which regular warrior were you talking about, Cort? I only just remembered we had two. Sorry. The one I was asking to move was the one down south. I forgot about the one in the west.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 04:41
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Oh, and by the way: the stooges can get to Silkfest 11 within 3 turns of finishing the road. First, they move 4, 2. Then they move 222. Then 222 again. I know the river looks like it will eat up a full move if they go 4, but it won't. Moving 4 doesn't actually cross the river.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 30-01-2004 04:43
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It occurs to me that ordering that worker near izz to mine izz2 was a mistake on my part. We just don't need that tile mined yet.

When the other one can move, next turn, let's send it to Izz23 (Sil89) and have it road/irrigate.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 30-01-2004 05:29
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I was thinking of the reg warr up north, now on barbwatch

FrustratedPoet is offline FrustratedPoet
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Mar 2002
time: 05:33
  Old Post 30-01-2004 08:46 Visit FrustratedPoet's homepage!
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Fantastic work guys!

Mountain Sage is offline Mountain Sage
King

Feb 2003
time: 05:33
  Old Post 30-01-2004 15:15
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Thanks FP!

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 31-01-2004 20:13
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Cheers FP - btw, did you know your archer got promoted?

 
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