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Sandman
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Sinister Penguin
Aug 2001 time: 05:33
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Interesting ideas here.
I'd say that nomads should not derive much benefit from typically fertile terrain; river deltas, temperate plains or valleys. It shouldn't be possible for nomads to simply hang around these areas to cause their population to boom. Only settled civs should be able to do this.
Nomads, should, however, be able to make the most of bonus resources, including gold, gems, oases and especially game. Probably not wheat, though. In fact, I'd say that resources such as these should form the backbone of the nomad economy; they need them in order to increase their population and develop new techs. They can move to where the resources are easily enough.
I also like the idea that nomads shouldn't be able to get much out of terrain improvements, but should be able to survive in plains, tundra and desert quite well.
Upkeep should be a very serious concern to a nomadic civ. No-one's mentioned it yet... but I think that there should be some reasonable limit to nomad numbers beyond just food supplies. Otherwise you open the door to all sorts of gamey practices like 'horse-archer farming'. Ideally, a nomad civ shouldn't be able to just grow and grow without some sort of additional income beyond what they get from their units. Gold provinces are one possibility. Warfare is another. In fact, nomads should probably get a bonus to any pillaging they do, to make fighting settled peoples an even more attractive prospect.
If a nomad civ can't pay upkeep, its units shouldn't disband, but defect into independent nomad units. So a large nomad civ which fails to find enough gold could easily fragment into a myriad of squabbling tribes.
There could be three basic types of nomad:
Simple nomads, who haven't invented anything yet.
Horse-based pastoralists, who get cheap horsey tech and good horse units. Examples include the Mongols and the Arabs.
Seafaring nomads, like the Vikings and the Polynesians, who get cheap nautical tech and very good ship-building skills.
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