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Air combat
This poll is closed. |
| Civ3 style... airbasing and strike missions |
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16 |
80.00% |
| CTP2 style... as is |
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1 |
5.00% |
| Other... explain in thread |
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0 |
0% |
| Put wings on bananas and throw them |
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3 |
15.00% |
| Total: |
20 voters |
100% |
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Maquiladora
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These are just ideas to make it possible for modders to make a civ3 air system, although the poll suggests it a permanent replacement, that was just part of the surge of ideas at the start of the project. I wouldn't vote any civ3 idea without looking at an improved and properly functioning CtP2 equivalent first.
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Solver
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Apolyton Duke Of Something
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Latvia, Riga
Sep 2000 time: 07:33
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I do absolutely oppose the hard criticism Civ3 tends to get, as the 'worst Civ-game' or whatever, I think it's no more justified than the criticism CtP often receives. But that's a matter of opinion.
I also initially voted for the Civ3 system, and also have to agree that CtP2 system is, after all, lots of fun. Flying units around is nice . I'd say we want AI to use it properly, and I'd also like to no longer see ground units attack planes. Maybe with a special ability, but not otherwise - though I'd argue that even that special ability should only be to bombard air units (ground-to-air missiles), not attack them. Whereas you can currently attack Bombers with Tanks... unrealistic. Even more unrealistic, enemy air units prevent your ground forces from entering that tile. So, I'd say that air units can freely move into tiles occupied by land forces, and vice versa. Air units can be ordered to attack, of course, while ground forces can't attack these air units. That approach would make it more realistic and more fun, I think.
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Maquiladora
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civ3 ideas are good, in civ3. Strategic resources don't work well by themselves, you need a bargaining table and trading resources properly via diplomacy for the whole thing to function right, the same goes for strike missions, it sounds like it alleviates a lot of boring unit movement, which I'm sure they were desperate to achieve in civ3. It also cuts out a huge AI problem which they also knew and gladly avoided.
In CtP2 we should make every effort to make what we have work as it was meant to first. I don't think we've fully come to appreciate what we have, since half the time its either way off balance or it doesn't work as it should for starters. 
Total agreement with regular ground units not attacking air units though, we (me and EPW) already did this in the MP mod, SAM etc should only get an active defence and all air units should only get to bombard ground and sea.
By the way you can't actually attack bombers with tanks, only bombers can initiate the battle, though I see your point - they still engage like regular units once on the battle view, which is silly.
I would guess its gonna be really hard to get enemy air and ground on different sides to occupy the same tile at the same time.
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