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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Creation > Land units ignoring sea-- explaination?
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Smellincoffee is offline Smellincoffee
Settler
Alabama
Sep 2003
time: 23:33
  Old Post 30-01-2004 11:01 Visit Smellincoffee's homepage!
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Land units ignoring sea-- explaination? Support Apolyton, buy Galactic Civilizations: Deluxe Edition

I was wondering why so many land units ignore the movement cost for sea. (And not coast or ocean). Is this to provide for ship-chaining or something?

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 30-01-2004 12:57
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Support Apolyton buy from Amazon

I don't thinkit has any effect in the game, at least I've never spotted it. My guess it that it's as a result of some thing left in memory when the number of terraintypes got extended by 2, and converting a BIX to BIQ will give the ignore sea types the value off req support.

Then they removed that for all sea units, but left it on for land units since it didn't have any effect.

GhengisFarb is offline GhengisFarb
Deity
I want my HAMBURGERS!!
May 2002
time: 23:33
  Old Post 01-02-2004 21:49 Visit GhengisFarb's homepage!
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Put an end to popups!

I was unaware land units could walk on any types of water tile.

Gramphos is offline Gramphos
ACS Civ III Files Manager, Prince of Development
Chalmers, Sweden
Apr 2001
time: 06:33
  Old Post 01-02-2004 22:56
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Support Apolyton, buy Alpha Centauri

They ae not, but they can have the setting to ignore movement cost of any sea tile, and it will do nothing. Like I said the reason for this is a technical thing with the upgrade from 12 to 14 terrains, and notinh to care about.

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