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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > Future Tech Planning
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Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 30-01-2004 11:53 Visit Trip's homepage!
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#1 Report this post to a moderator
Future Tech Planning Increase the size of your Attachments

Well, we start Education next turn.

That means we need to start figguring out what we're going to research after that.

We will probably research Education in 8-10 turns.

After that, I suggest we do Astronomy.
That allows us to build Caravels, which, in turn, allows us to pose a direct threat to the other continent. With Caravels we can use ship-chaining to get units to the other side with 0 risk of them sinking. With 5 Caravels on each side, that's 15 units transferred every few turns... a huge impact. As CGN's (or even GWT's) future existence is very important to our chances of winning this game, I feel we must take measures to ensure we can take an active role in the war if we have to.

After Astronomy, we should do Banking, and then Economics.
What this allows us to do is Markets, Libraries and Aquaducts/Universities (both where necessary) completed in cities in time for Banks to be able to be built. After Banking, we do Economics which allows us to build Adam Smith in Tripoli (which should have 5-10 turns left on the build when we're able to do Economics).

Each tech should take us roughly 10 turns, which means it would take a total of 40 turns to do all 4 techs. This allows for stockpiling of gold as well (at 10 turn-research with CFC's help, we actually make a surplus). That gold will be very helpful in the future for rush-builds, (mass) upgrades and fast research.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:33
  Old Post 30-01-2004 12:02
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Suffering from ads?

We can get the techs faster than 10 turns. We've been saving up for that purpose.

Can you post the possible tech rates and -/+ gpt we'd receive at those rates?

We also need to consider that CFC is giving us 40gpt for the explicit purpose of deficit researching.

--Togas

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 30-01-2004 12:31 Visit Trip's homepage!
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#3 Report this post to a moderator
Put an end to popups!

Taken directly from the turn 157 thread:

quote:
Also, we begin Education this turn.

Using my sim results, I've come up with how we can start researching Education... (assuming 0% luxuries)

For this testing I will add in CFC's 40 GPT boost as well.

During the research time we will be completing 2 Libraries (in Ming and Inc). I can't really model this without a completed updated sim (which I hope to make soon).


code:
% Res Turns GPT Total gold 40 14 +58 812 50 10 +27 270 60 9 +10 90 70 8 -11 -88 80 7 -28 -196 90 6 -51 -306

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 30-01-2004 13:38
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Support Apolyton

Trip, for a completed, Updated sim, see the MoI thread. I have one there. Granted, it's a few turns off from when I had posted it, but all you have to do is do the moves, tasks & WF things to bring it up to date.

I have my own copy of it, which is updated for the worker/WF stuff and I can tell you that we will be running good at 60%. I still have to update a few things, but that takes time...

E_T

E_T is offline E_T
Emperor
Orlando, Florida
Mar 2001
time: 00:33
  Old Post 30-01-2004 16:36
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Got spare money?

We have been saving up our money, but spending it on upgrades, too. One thing we need to have, is a cash reserve limit. How much are we going to draw down our Treasury to do this with?

E_T

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