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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-PtW Democracy Game II > C3PtWDG2 Sunshine > Turn 93 - 730 BC
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HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:33
  Old Post 30-01-2004 22:48 Visit HarryH's homepage!
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Turn 93 - 730 BC Suffering from ads?

730 BC turn played

MAST send an e-mail message with the save. See the MAST FR thread.

MAST sent back our offer with their World Map added and accepted. Accepted.
Our people want to build the Forbidden Palace.

Paradise builds worker. Named Paul Bunyan. Set to build couthouse.
PB moved SE.
Charles moved SW.
Mr. Rogers started a road.
Bart fortified in Sunshinia.
Sunshinia builds horsemen. Named Dasher. Set to build settler.
Dasher moved E, E so he can head off the barb horsemen if needed.
Dudley moved N.
Happy Hills builds warrior. Named Cheech. Set to build barracks.
Cheech fortified. HH now has Cheech & Chong.
Jeeves helps Standbrige build a road.
Comet moved SW.
Bro moved S to attack barb warrior in camp. Lost 1 HP. Promoted to elite. Collects 25 gold.
Gary moved W.
Zeus moved E, E.
Nova moved E, E.
Ralph moved E.

A new barb camp appears in the tundra south of MAST.
Nova and Ralph will head in that direction to take out barbs.
MAST will probably beat us to the camp.
Zeus will stay closer to home.

Funky Town is 12 turns away from the Colusus and Great Wall.
In about 10 turns we should decide whether to build one of these
or continue on for something bigger.

Treasury at 312 gold -1 gpt. Monotheism in 23 turns.

Arranged Sunshinia and Happy Hills citizens to give the bonus grassland to
Sunshinia. HH was losing the extra shield to waste. Sunshiinia settler
now out in 4 turns.

Togas is offline Togas
Emperor
California
Jun 2002
time: 21:33
  Old Post 31-01-2004 23:43
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Got spare money?

btw, what wonder should we be aiming for? We've got a lot of sheilds stored up in Funky Town and we should make a decision soon.

I'm not a big wonder builder myself, so I'd like to hear from the rest of you on what you think would help us the most. Seems to me that we need wonders that give us protection, happiness, and research. Perhaps growth too.

The Pyramids are always a plus.
The Great Wall could protect us in the dangerous Middle Ages. As could Sun Tzu and Leonardo's.
Sistine Chapel and Michaelangelo's are useful for happiness.
Sciencewise, we'd have to wait for Astronomy.

We could also receive our Golden Age by building Wonders. We should consider some of the cheaper commercial wonders like Colossus.

--Togas

HarryH is offline HarryH
King
Olympia, WA
Sep 2002
time: 21:33
  Old Post 02-02-2004 21:55 Visit HarryH's homepage!
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I value the Great Wall very low. You have to build walls to get the defensive benefit and the wonder expires in the later part of the Middle Ages. I much prefer Sun Tzu's which saves maintenance expenses and lasts forever. Leonardo's, Sun Tzu, and Sistine Chapel I feel are to far away for us to consider. We have 20 turns to go on Mono plus many more to get Feud or Theo. In the mean time Funky Town can not grow (except for a little once we get on luxuries connected) and we may run out of palace pre-build time before we complete the needed research.

We are close to completing the Colosus (about 12 turns I think). It will provide a commerce benefit until near the end fo the Industrial age, which will be most of this game. We can complete it quickly and then build some city infrustructure before we decide about doing another wonder. The Pyramids would also be a nice prize and I fear someone else may beat us to it, then what? I am not too worried about LL or MAST. Most of their cities are small and LL has similar terrain so I don't see them getting a lot of production over us. Tab is a different story. Look at their cities in the center of their empire. They have a number of 4 to 6 pop cities, and they have lots of bonus grassland so they are producing very well. My pick is the Colosus.

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