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duke o' york

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I thought that Jamski was posing us a philosophical problem until he spoiled it by giving away top tent tips.

Hopefully, I should get some more turns played this evening, but that will depend upon whether I'm up in any Civ 2 succession games, or if my girlfrined wants a conversation or something dumb like that. 
I'll try the running like hell from the flesh golem tactic, and see what Thalantyr has to say for himself. When you buy spells from him, I assume (and hope) that you get the scrolls like those you can pick up, and not have them automatically put into your spell book. 
In fact, I have the armour spell (that I haven't bothered using yet, because I'm going to get rid of the necromancer once I dual-class Imoen or pick up another wizard I want to keep) and was wondering about it. As far as I remember, this spell gives you a certain armour class. But if you have magic armour on already, that allows you a better AC than you'll get from the spell, then does the spell make you weaker? That'd be fun. 
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duke o' york

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Thanks for clearing that up for me.
I was thinking about casting it before resting while I was waiting for this page of the thread to load, but the answers are all here. Good work 
I'm thinking that I'll need another magic missile scroll for Imoen when she dual-classificates, because I gave the last one to Xzar (is this the necromancer's name? I'm sure it is, but can't remember), and I want her to be able to cast that too. I remember from playing AD&D (1st edition), that although you can get some cool spells at higher magic levels, the spells you already know can become even more powerful than some of the new ones.  Or is there somewhere in the near future I can just happen to find a magic missile scroll and should spend my money on another spell? 
*duke obviously fishing around for small, general, hints*
While Imoen is a thief, which abilities should I improve? Any specifically, or all at the same rate?
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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quote: Originally posted by duke o' york
I'm thinking that I'll need another magic missile scroll for Imoen when she dual-classificates, because I gave the last one to Xzar (is this the necromancer's name? I'm sure it is, but can't remember), and I want her to be able to cast that too. I remember from playing AD&D (1st edition), that although you can get some cool spells at higher magic levels, the spells you already know can become even more powerful than some of the new ones.  |
'Tis true. Magic Missile gets better, as does Chromatic Orb. Some don't, like Armour and Sleep, however.
quote: Originally posted by duke o' york
Or is there somewhere in the near future I can just happen to find a magic missile scroll and should spend my money on another spell?  |
They're quite common to find, one of the most common spells to find. However it's not much money either, and it's worth buying it if you don't have one on you when you have a mage that needs it, IMHO.
quote: Originally posted by duke o' york
While Imoen is a thief, which abilities should I improve? Any specifically, or all at the same rate? |
Depends on your style. Find Traps is a necessity. Open Locks is well worth it for doors and stealing. Stealth is useful if you hide and backstab, or use your thief to draw out enemies. These are the three I concentrate on. Usually, Stealth and Open Locks at the begining and level 2, and Find Traps solely on level 3. Pickpocketing I don't bother with. The one time it's actually useful, you can either kill them and take the rep hit, or use potions to buff up your abilities. You can go through the whole game without pickpocketing and not miss it. Find Traps is essential, dungeons are very, very hard without it, but it isn't needed until you do dungeons (i've forgotten how far on you are). Open Locks and Stealth are useful, and while non-essential, it almost spoils the point of having a thief if you don't use them. Stealth can be buffed by magic items later though.
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Drogue
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Omnipresent conscience
Oct 2002 time: 05:33
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quote: Originally posted by Stuie
Ok, I made it through the tent, went to the Adventure Mart, and then headed over to the Copper Coronet. Rested up and decided to head out of the city to try one of the many quests that have been accumulating, only to get yet another quest (this one involving getting a poisoned man to a certain location back in the city). I now have about seven or eight active quests. Is there any good way to know which ones I should tackle first (obviously getting the poisoned guy off my hands is #1, but I get the feeling it's going to lead to even MORE quests due to the destination).
So, how do you decide which quest is best? |
First do one with time limits (poisoned man). If roleplaying do ones that possibly should have time limits (Keep, Umar Hills). However since most don't, do them in whichever order you want. The poisoned man is a nice quest actually, IMHO. Includes some interesting characters, is quite fun and puzzling, but not too difficult, and gives a decent amount of XP 
*Possible spoiler*
What class are you? Do you know about Stronghold Quests? Each class has a quest that is their stronghold. It's a major RP feature. spoiler(highlight to read): If you're a fighter, do the Keep; a ranger, the Umar Hills; a wizard, the Umar Hills; a Paladin, the Windspear Hills; a Druid, Trademeet; a cleric, thief or Bard, the Athkatla quests.
| These lead to other quests over time, and features.
*End spoiler*
Personally, I like the Keep, it's satisfying, fun and not too hard. The Umar Hills is long, leads to other quests and is pretty hard, but is a nice one. Trademeet is only that good with a druid, IMHO. Windspear Hills is a nice one, but the hardest of the lot, IMHO. I usually do a few Athkatla quests, then go and do my stronghold, then most of the Athkatla quests, then leave the city and do the other ones.
In my current file, I've done most of the city, the Keep and the Windspear Hills. Am about to do Umar, and then Trademeet.
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Stuie

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Have a beer!
Sep 2001 time: 00:33
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quote: Originally posted by Jamski
de'Arnise is really quite tough unless you have certain weapons (saying nothing)
Getting the cash for Imoen is not a big problem - there's PLENTY of quests to be done. I really reccommend you visit Renal Bloodscalp in the Shadow Thief's place.
-Jam |
Cool. Thanks.
You know, one thing that has really impressed me having gone from BG1 to BG2 is the amount of NPC interaction. Minsc is constantly babbling to Boo on different topics (instead of the repetitive "Comeraderie, adventure, and steel on steel. The stuff of legends, eh Boo?"), Jehira seems to be performing a running critique of my actions, and Aerie, well, she's annoying. Once I hit the docks Yoshimo (or whatever his name is) started piping in, too. Seems he has a problem with Renal that needs to be addressed. Hmm...
Anyway, I'm having much fun with this. Too bad there are only so many hours in the day...
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