Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Alternative Civs > Clash of Civilizations > Reloading
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
04.Sep: `FC` 2.0.5 COMPLETED AND RELEASED
27.Jul: `FC` 2.0.4 COMPLETED AND RELEASED
16.Jul: `FC` 2.0.3 COMPLETED AND RELEASED

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Gary Thomas is offline Gary Thomas
Prince
New Zealand
Mar 2001
time: 17:33
  Old Post 01-02-2004 01:41
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Reloading Help yourself to an AD-FREE life

This topic is closely related to that of saving and restoring games, something I am currently coding. However, it has wider implications, so I thought a separate thread was called for.

One of the dominant characteristics of the Civilization game is that you switch off the preserve random seed flag, and then reload each time you lose a battle, until you win.

Is this a desirable characteristic?

I am rather inclined to always preserve the random seed. So the only reason to reload is to change your own decisions. In Civilization you could still influence outcomes by changing the order in which battles are fought. That option is not available in Clash.

I would be interested to hear people's opinions on this area.

Cheers

Mark_Everson is offline Mark_Everson
Clash of Civilizations Project Lead
Canton, MI
Jan 1970
time: 00:33
  Old Post 01-02-2004 02:13 Visit Mark_Everson's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Put an end to popups!

Hi Gary, glad to hear your back at coding! Polygons can't be far off now!

I personally don't care to cheat, and a persistent seed is fine by me.

OTOH a lot of people seem to get part of their jollies from reloading and other silly past-times. Since it's trivial to give them the option to cheat (FE by changing the seed after a re-load) maybe we should allow it if enough people want it. If so I'd consider it a far-future thing. If its useful for debugging or something then it could be done sooner.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:33
  Old Post 01-02-2004 02:39
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

I'm personnally against reloading: Keep the seed. (In fact, I'm also against reloading a game from a point back in time (I play 'ironman' 99% of the time), so I wouldn't mind a system like Nethack where the save files are erased when you open them. But then most people don't want that...)
Keep the seed. Even though some like to cheat, they usually enjoy the game much more when they don't have to. If they can't, they spend their time thinking instead of saving/reloading like crazy. Also note that, if they want to cheat, they can always try a slightly different move, which will make the order in which the rolls are made be different. So, keeping the seed won't hurt that much anyway.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:33
  Old Post 01-02-2004 07:23
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

No matter how much your game appeals to the "hardcore" gamers, there are going to be people who are annoyed to no end by the same results on reloads.

I love ironmans, but Civ 3 had an uproar before they made the random seed optional.

The beauty of cheat modes and reload abuse is that it is the one thing that is truly optional in a game like this: if it feels like cheating, and you don't want to cheat, don't do it.

Let reloading change the seed, and you will satisfy those who want the game to "feel" random each time they reload, while continuing to ironman it yourself. Don't, and turn a few people off to the game, having them quit in frustration when Clash's equivalent of "spearman beats tank" rears its head once or twice.

LDiCesare is offline LDiCesare
King
La Ferté sous Jouarre France
Jan 2001
time: 05:33
  Old Post 01-02-2004 14:09
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Tired of ads?

quote:
The beauty of cheat modes and reload abuse is that it is the one thing that is truly optional in a game like this: if it feels like cheating, and you don't want to cheat, don't do it.

No. When I play a game, save, do some stuff and the game crashes afterwards, I like to be able to replay and get the same results. So whatever we do, keeping the seed must be an option.

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:33
  Old Post 01-02-2004 22:20
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Agreed.

Keeping the seed should be an option, but so should getting rid of it. Now any player can have it their way.


quote:
and the game crashes afterwards


Hold on now... it's going to crash!?!

yellowdaddy is offline yellowdaddy
Prince
Saoir-Ebhor, Sasainn a tuath, Rialtas Aontach
Apr 2003
time: 05:33
  Old Post 02-02-2004 00:18 Visit yellowdaddy's homepage!
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

i can't imagine why anybody could be bothered to reload just to win a battle.

however if the game is to have a political dimension that Civ doesn't have then it could be interesting to reload just to see the consequences of different political choices (to me anyway, but i'm a nerd!)

Gary Thomas is offline Gary Thomas
Prince
New Zealand
Mar 2001
time: 17:33
  Old Post 03-02-2004 06:58
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

As a fanatical reloader who doesn't have the willpower to not cheat (my record is 1200 reloads before the native village produced the settler I wanted), I think the reload option should preserve the seed to control people like me.

The complaints about civ3 were simply because civ2 did not preserve it. We are starting with a clean slate and can always preserve the seed. Also, we have a simultaneous movement system which will work against the blatant cheating of civ.

The spearman beats tank scenario will not happen because:

1. The spearman would always lose, but

2. They will not exist at the same time - upgrading is automatic

Cheers

Fosse is offline Fosse
King
U.S.A.
Mar 2002
time: 23:33
  Old Post 03-02-2004 10:28
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Increase the size of your Attachments

Right, but it is likely that fans will find something that RARELY happens, denounce it as unfair or unrealistic, and start claiming that it happens to them nine times out of ten, making it Clash's analogy to spear vs. tank.


I realize that Clash's system makes reloading just to win a battle far less likely to actually help the player, with multiple battles per turn. But if that's how somebody likes to enjoy their game, why not at least throw them that bone.

When I play Clash I will never micromanage. Hate it. Don't want it. I'd also be the first to say that you should be able to micromanage if you want to (this is different than Civ 3 where you either micromange or run the least efficient country ever). Why take that away from those who like it?

Regardless of what you decide to go with, I'll be eager for it. I don't honestly know that someone who is interested in the game would throw a fit about reloads being "stacked." But maybe 1% of the players would quit because of that, and tell their friends to stay clear. Maybe.

I'm going to bed.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0405 seconds (88.60% PHP - 11.40% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net