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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:33
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I'm personnally against reloading: Keep the seed. (In fact, I'm also against reloading a game from a point back in time (I play 'ironman' 99% of the time), so I wouldn't mind a system like Nethack where the save files are erased when you open them. But then most people don't want that...)
Keep the seed. Even though some like to cheat, they usually enjoy the game much more when they don't have to. If they can't, they spend their time thinking instead of saving/reloading like crazy. Also note that, if they want to cheat, they can always try a slightly different move, which will make the order in which the rolls are made be different. So, keeping the seed won't hurt that much anyway.
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Fosse
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U.S.A.
Mar 2002 time: 23:33
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No matter how much your game appeals to the "hardcore" gamers, there are going to be people who are annoyed to no end by the same results on reloads.
I love ironmans, but Civ 3 had an uproar before they made the random seed optional.
The beauty of cheat modes and reload abuse is that it is the one thing that is truly optional in a game like this: if it feels like cheating, and you don't want to cheat, don't do it.
Let reloading change the seed, and you will satisfy those who want the game to "feel" random each time they reload, while continuing to ironman it yourself. Don't, and turn a few people off to the game, having them quit in frustration when Clash's equivalent of "spearman beats tank" rears its head once or twice.
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LDiCesare
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La Ferté sous Jouarre France
Jan 2001 time: 05:33
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quote: The beauty of cheat modes and reload abuse is that it is the one thing that is truly optional in a game like this: if it feels like cheating, and you don't want to cheat, don't do it. |
No. When I play a game, save, do some stuff and the game crashes afterwards, I like to be able to replay and get the same results. So whatever we do, keeping the seed must be an option.
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Fosse
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U.S.A.
Mar 2002 time: 23:33
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Right, but it is likely that fans will find something that RARELY happens, denounce it as unfair or unrealistic, and start claiming that it happens to them nine times out of ten, making it Clash's analogy to spear vs. tank.
I realize that Clash's system makes reloading just to win a battle far less likely to actually help the player, with multiple battles per turn. But if that's how somebody likes to enjoy their game, why not at least throw them that bone.
When I play Clash I will never micromanage. Hate it. Don't want it. I'd also be the first to say that you should be able to micromanage if you want to (this is different than Civ 3 where you either micromange or run the least efficient country ever). Why take that away from those who like it?
Regardless of what you decide to go with, I'll be eager for it. I don't honestly know that someone who is interested in the game would throw a fit about reloads being "stacked." But maybe 1% of the players would quit because of that, and tell their friends to stay clear. Maybe.
I'm going to bed.
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