Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Ecology formula: having troubles
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
angryinvalid is offline angryinvalid
Settler

Feb 2004
time: 05:33
  Old Post 01-02-2004 08:07
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Ecology formula: having troubles Support Apolyton, buy Civilization: The Boardgame

I go to data links,
and look at the advanced ecological formula

But the numbers don'ts seem to add up correctly.
Example:
ecology% = (valueFromStep10) * difficulty *technologies * (3-PLANET * LIFE/300

the base produces 62 minerals
It has Hybrid Forest and tree farm,
and no previous damage
So I reduce 62 to

46

then I divide by 2 because I have a centauri Preserve

23

So I plug 23 into the formula:

23 * 5 (because I'm on the hardeset difficulty) * 75 (number of techs I have) * 1 (because my planet rating is +2) *3 (because life forms are abundant / 300

This comes out to 86.25

But When I got to the base it says 7 under ecology!

Is the formula they told us in the game wrong? or have I misunderstood how it works? How can I properly calculate and predict ecology??

The Mad Monk is offline The Mad Monk
Emperor
of Ice Cream
Mar 2000
time: 23:33
  Old Post 01-02-2004 12:02
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Civilization 2

I guess you're talking about clean minerals?

IIRC, clean minerals = 16 + number of fungal *pops* that have already occured + number of tree farms built at all bases after first pop + number of centauri preserves built in all bases after first pop.

This was based on years of observation and experimentation, not on the manual.

If you're asking how to properly predict the amount of eco-damage after zipping past the clean minerals...I can't help there.

angryinvalid is offline angryinvalid
Settler

Feb 2004
time: 05:33
  Old Post 01-02-2004 17:25
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

hmmm pop meaning. when there's a small explosive growth of fungus on the map?

Or am I to understand you're keeping track of how many times the onomotepia *pop* occurs in dialogues with planet?

.....or # of dialogues with planet??

Petek is offline Petek

Prince
Berkeley, CA
Jul 2000
time: 21:33
  Old Post 01-02-2004 18:11
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Increase the size of your Attachments

"hmmm pop meaning. when there's a small explosive growth of fungus on the map?"

Yes, this is what's meant by a pop (sometimes written as >pop<).

Here's a link to a definitive explanation of eco-damage:

http://apolyton.net/misc/column/175_ecodamage.shtml

Note that Mad Monk is correct about Tree Farms and Centauri Preserves increasing the number of clean minerals (after the first >pop<), but Hybrid Forests and Temples of Planet also have the same effect.

Flubber is offline Flubber
Emperor
With a view of the Rockies
Aug 2000
time: 22:33
  Old Post 01-02-2004 22:56
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Support Apolyton, buy Civilization: The Boardgame

quote:
Originally posted by angryinvalid


Or am I to understand you're keeping track of how many times the onomotepia *pop* occurs in dialogues with planet?


I don't think that most of us keep track of the number of pops in a game but I do believe that many players will deliberately induce a pop or two in selected locations where they are ready to harvest worms BEFORE building a bunch of treefarms and hybrid forests.

Once you understand the clean minerals system, it is not that hard to have a bigger base with no ecodamage. Even a dozen bases with the TF and HF combo means you are up around 40 minerals without even considering the impact of pops.

angryinvalid is offline angryinvalid
Settler

Feb 2004
time: 05:33
  Old Post 02-02-2004 03:56
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

That was EXTREMELY helpful. Thank you very much.

I have another question, but I guess I should make it it's own thread since it's totally different, but since you guys specifcally are so helpful I'll ask you here too:

It seems like when Psi combat occurs between a native life form, and a unit with 2 3 or 4 reactor; larger hits are taken out of that unit each time he is damaged, seemingly nullifying his reactor advantage.......

Does this work out perfectly and exactly?
Does it only work with native life forms?
More effective when native is attacked, or attacks?
effective for non native units with psi attack??

Skanky Burns is offline Skanky Burns
Deity
Skanky Bastard Quartermaster
Aug 2001
time: 14:33
  Old Post 03-02-2004 15:21
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I'll just point out that this second question no longer needs to be answered as it was covered in the other thread.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0309 seconds (85.22% PHP - 14.78% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net