Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Scenario League / Civ2-Creation -Archive > Covering the Map
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:33
  Old Post 01-02-2004 09:05 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Covering the Map Put an end to popups!

I'm currently developing a scenario with a colonial theme, but have hit somewhat of a snag. I used one of the players to build a whole lot of cities, them improved them, then used CivCity to turn them to Barbarian cities. However, when I then used the 'Cover Map' option so that player wouldn't have the whole Barbarian map, there was still a single diamond where each Barbarian city was placed in the darkness (though the cities were invisible). How do I cover the Barbarian city locations for that player?

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:33
  Old Post 01-02-2004 15:39 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton or Terrorists Win

If you are putting units in these barb cities, their sight will make the adjoining tiles viewable,
or even better, make sure it is a unit with '2 x times view'.

What to do:
Press 'y' (view everything mode) before placing these barb units, place the unit and then enter the barb cities,
and click the city on the resource map as you would with a normal city.

The computer will automatically place workers to the now revealed tiles.

St Leo is offline St Leo
King of Scenario League
Member of the Apolyton Social Democratic Party
Jul 2005
time: 00:33
  Old Post 02-02-2004 02:42 Visit St Leo<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Help yourself to an AD-FREE life

The problem is that the player still controls those squares. You need to place a unit of a different side in that square if you really want to cover it.

curtsibling is offline curtsibling
King
of the Kill!
May 2002
time: 05:33
  Old Post 02-02-2004 04:22 Visit curtsibling's homepage!
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Browse Apolyton AD-FREE

Oops!

I thought Patine meant revealing the tile shutdown that happens when you cover the map.

My bad!

On the topic:

I have found that cities will die if all surrounding tiles are hidden from use.

Patine is offline Patine
Prince
Edmonton, Canada
Mar 2002
time: 22:33
  Old Post 02-02-2004 09:59 Visit Patine's homepage!
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Browse Apolyton AD-FREE

Thanks kindly for your help; it did work, as you said. I'll be out of the loop for several days, maybe even more than a week, as my computer is in need of servicing. I'll talk to you all then.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0254 seconds (86.12% PHP - 13.88% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net