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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:33
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Each player starts with 3 cities, and may perform 1 order each turn. Orders should be sent to me through:
PM
MSN/email: angusniven @ hotmail.com
(When orders has been sent, please post a “sent” msg in the thread, to make sure I have received the order).
If you don’t send any orders for a turn, you won't be auto-set to do something (I won't deflect for you, I won't do anything for you... ), and since I post a msg from time to time in the forum about who still needs to send orders, people can see who’s open for nuking, so be sure to send them
If you don’t send your orders, there will be consequences, unless you can come up with a good reason BEFORE you’re missing your orders (i.e. if you’re going on vacation tell us BEFORE you leave, not when you get home)
code:--------------------------------------------------------------------------------
# of turns missed: Consequences:
1: nothing
2: You’ll lose one city this round
3: You’ll lose two cities this round
4: ---------you get Wasted--------
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Each turn takes about 24 hours (Ending at 9 AM GMT each day) (Though there might be some changes, so don’t count on it being ready every day at this time... maybe it’ll be earlier, maybe later). If I have received all orders before time runs out, the turn has ended and I’ll post the results early
You will be able to change your orders up until one hour before the end of the turn, except for observation missions, which can be changed until you receive the information.
Spy missions don't count as orders: e.g. you can sabotage an enemy and nuke him in the same turn. Each player starts with one spy
Orders:
Launch Nukes:
The player can launch two nukes. The nukes can be launched at different players or they can be launched to the same player
Stockpile Nukes:
When stockpiling nukes you can launch 4 nukes instead of 2 at some time. You can't stockpile stockpiled nukes, the max # of nukes is 4. You don't have to use the stockpiled nukes the following turn. If you've got stockpiled nukes and want to nuke someone, but also keep the stockpiled nukes, you may, but (obviously), you can only use two.
Deflect:
When deflecting nukes to a certain player, every second nuke to arrive that turn will be deflected to another player (Which has to be included in the orders). The nukes which get deflected is: 1, 3, 5… while 2, 4, 6… will hit
Hide in bunker:
Each player has one bunker. When used, ALL nukes gets destroyed (Not deflected). After one use, the bunker is unavailable.
Train a new spy:
Just like it sounds. (Each nation starts with one spy)
Build City:
You get one extra city.
Sabotage (Spy):
When using sabotage on another player, the other players orders will be cancelled. This kills the spy used.
Observe (Spy):
When using a spy to observe a player, the other player gets information about the other player’s orders. The spy only dies if the other player is being nuked the same turn.
If you post a "sent" msg in the thread, but I don't recieve any orders, I'll auto-set you to train a spy (Of course I'll send you a msg that I didn't recieve your orders)
When 3+ leaders have lost their country, they have 1 nuke together, where they may vote for who to nuke. The player who gets the most votes (or in case of a tie, the player who got the first vote) gets the nuke.
These voting orders may be posted public (For the love of dogpiling) or they may be sent private (For a surprise attack)
If a player doesn't post/send-PM votes, there's a chance this player will be included in the story, making this player unable to vote in future votings... active voters wont be taken though.
When there's two players left, there wont be any more votings...
Who's in? (please give your city names as well)
Player and City List:
(will be updated as the game goes on)
- Dr. Spike: (silk)
- Jamski: (WASTED)
- Space05us: (WASTED)
- Vlad Antlerkov: (WASTED)
- Skanky Burns: (WASTED)
- ADG: (C++, Basic, Java)
- Spaced Cowboy: (Zip, Zap, Zing)
Orders Received From:
Orders Not Received From:
- ADG
- Dr. Spike
- Spaced Cowboy
Turns Missed:
- Space05us: 3 turns (WASTED)
- ADG: 1 turn
- Dr. Spike: 1 turn
Last edited by GeneralTacticus on 06-02-2004 at 11:12
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GeneralTacticus
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of Melbourne, Australia
Dec 2001 time: 15:33
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Today was a very quiet day after the mayhem of yesterday, with most national leaders issuing no orders at all. The peoples under the leadership of ADG and Dr. Spike became increasingly worried but did nothing. However, as Space05us entered his third day of being AWOL, his remaining citizens fled and left his cities abandoned.
Meanwhile, with Spaced Cowboy working on a classified project, Skanky Burns took advantage of Dr. Spike's inactivity to drop four nukes on him, reducing him to his capital city of 'silk'.
And finally, in a mysterious hideout believed to be located in the former lands of either Vlad Antlerkov, Jamski, or Space05us, a terrorist group calling itself 'Vengeance for Dead Leaders' (VEFODEL for short) announced that it was in possession of a nuclear device and had the means to build more. It seems that the only hope of world survival against this menace is that they will be too busy arguing with one another to actually employ their nukes.
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