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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Help > time between turns
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miserable09 is offline miserable09
Settler

Jan 2002
time: 00:33
  Old Post 02-02-2004 21:56 Visit miserable09's homepage!
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#1 Report this post to a moderator
time between turns Increase the size of your Attachments

Is there anything that can be done to speed up the time inbetween turns...

I'm playing on a huge map with quite a few AI opponents.

My machine is 1.8 Mhz, 256 ram, fairly decent video card, (128MB Ge-force whater -- i think...)

I'm at the point where I can go get something to eat inbetween turns...

-m

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:33
  Old Post 03-02-2004 00:22
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#2 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Buy more RAM, better CPU, etc...

Other than that, try playing on smaller maps with fewer opponents and less water. The most problematic thing is the recalculation of trade routes and the most critical moments are: AI capturing a city, anybody building a harbour, anybody building an airport, AI building a road and AI pillaging a road.

Ljube is offline Ljube
Emperor
Belgrade
May 2003
time: 06:33
  Old Post 03-02-2004 00:30
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#3 Report this post to a moderator
Got spare money?

Also take a look at this

Previous thread on the same issue

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 03-02-2004 00:30
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#4 Report this post to a moderator
Lose 30 kilos (of popups)

It will get very long with 24-31 civs on a huge map. The more harbors/airports and roads to check the worse.

Kill of some civs will help. The ram is not a big factor after about 400mb. I only see it use about 3xxmb even on a 1gb system.
Video card will not natter.
Cpu is a big one as I played the same turns on my 1.7gh and then on my 3.066gh and the times were about double. Even on the 3gh it got out to about 25 mins on some of the turns with lots of fighting late in the game.

miserable09 is offline miserable09
Settler

Jan 2002
time: 00:33
  Old Post 03-02-2004 20:19 Visit miserable09's homepage!
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#5 Report this post to a moderator
that's insane Enter the AD-FREE zone

That's insane!

Someone needs to develop a fix for this!!!!

I'm no programmer, but, I'm guessing all it's doing is number crunching and if/then statements inbetween turns! Jesus, it's like it's running on punchcards or something...

vmxa1 is offline vmxa1
Deity
Oviedo, Fl
Nov 2001
time: 21:33
  Old Post 03-02-2004 22:06
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#6 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

True, but the permutations on routes for 20-30 civs and 400-500 cities is quite large. You need to check that all deals are still valid.

Then if a war is going (and it usually will be) and they have hundreds of units for each civ, well you get the picture.

PLATO is offline PLATO

King
Of the occupied South
Dec 2002
time: 23:33
  Old Post 04-02-2004 00:14
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#7 Report this post to a moderator
Browse Apolyton AD-FREE

If you have animation on, use cap lock to speed up non-combat unit movement. Helps a little...not much...but a little.

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