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mart7x5
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The Human Genome Project is kinda international research, coz it needs tremendous amount of work, as i have heard. Here is a link, and it actually is called: The Human Genome Project
http://www.genome.gov/10001772
The Earth Scenario might be actually very nice thing. It could be somehow included in the story, if some explanation would be given, why contact with Alpha Centauri was lost. Maybe a nuclear war? so that would be earth after the nuclear conflict - but people would not rise from stone age again, just they would have to deal with damaged earth - limited population (war killed most of them). Just ideas for a scenario.
USA and China? Maybe the idea of something close to factions might be better, like societies would form based on cultural models. Thus we might have wester culture and asian culture - something like that.Those cultures might have to develop almost from scratch.
Replacements:
Fungus - radioactive remnant - to be cleaned
Mindworms - mutant gorrillas, horses, cats, dogs, whatever you name it .......... just attacking people for food ......
Monoliths - remnant undamaged buildings after nuclear blasts
Alien Artifacts - high tech remnants - (like electronic two-processor, with enrgizer lithium bateries for life toothbrush )
Techs:
Centauri Ecology - Ecological Restoration
Centauri Empathy - Secrets of Telepathy
Centauri Genetics - Mass Decontamination
Centauri Meditation - Radioactivity Reuse
Centauri Psi - .... disabled, no need for food there
Planetary Networks - Internet or New Internet
Secrets of Alpha Centauri - ..... smth like SuperTelepathy or Matter-Energy control by brain
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binTravkin
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Lord of Progress of the Council of Lords of Gaia
Jan 2004 time: 07:33
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quote: Originally posted by mart7x5
Just ideas for a scenario.
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Nuclear war wuld be good -> as it is seen in the AC movie at the beginnin of game
quote:
USA and China? Maybe the idea of something close to factions might be better, like societies would form based on cultural models. Thus we might have wester culture and asian culture - something like that.Those cultures might have to develop almost from scratch.
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Like in that unfinished faction set in netnode.org
I think it was called "nu sector" or "Second mission" or smth like that.
There was EurAmerica & some kind of muslim fac
After a nuclear war we will certainly need russians (or communists), because there's very many of those bunkers for covering in times of nuke war in former USSR
I live in former USSR and I pass one of those bunkers every day when marching to my university
Maybe we should give them "underground bunkers" ability as for Yang and some more techs,they've kept in underground
Also some kind of Latino-americans (not determined by racial differences) should be good - something like CEO Morgan, but formed not of simple traders bu drug dealers..
quote:
Replacements:
Fungus - radioactive remnant - to be cleaned
Mindworms - mutant gorrillas, horses, cats, dogs, whatever you name it .......... just attacking people for food ......
Monoliths - remnant undamaged buildings after nuclear blasts
Alien Artifacts - high tech remnants - (like electronic two-processor, with enrgizer lithium bateries for life toothbrush )
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This is a good one!
Especially the toothbrush!
About monoliths-very realistic!
They give salvage resources to bases and units (in turn improving their combat strenght with salvaged high-tech weapons and when the site is exhausted,it just disappears!
quote:
Techs:
Centauri Ecology - Ecological Restoration
Centauri Empathy - Secrets of Telepathy
Centauri Genetics - Mass Decontamination
Centauri Meditation - Radioactivity Reuse
Centauri Psi - .... disabled, no need for food there
Planetary Networks - Internet or New Internet
Secrets of Alpha Centauri - ..... smth like SuperTelepathy or Matter-Energy control by brain |
Centauri Psi and also others could be modified to not have those bonus effects on fungus and used for creating other techs
Also I suggest that Jets,Copters and missiles become available much sooner (not in 4th,6th & 6th level) but maybe from 1st to 3rd or 4th
Techs:
Information Networks - Recovered Information Structures
High Energy Chemistry - Nuclear Alloys (metals left from Nukewar and melted together when BigBoom took place)
not the best name,maybe you could propose better
Superconductor - (Level 2 tech) Recovered Science (from the scientist bunkers - particle boosters,neutrino telescopes & others)
... - Anti-Radioactivity Barriers (substances which turn radioactivity into other energy types thus protecting all within barrier)
Imagination low this morning - have to sleep better for better ideas!
One good idea - how about those nuclear subs roaming the oceans
Theyd survive a nuclear war!
But where can I put them?
Maybe some Naval tech or predefined unit design..
Last edited by binTravkin on 03-02-2004 at 11:44
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Sovereign
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Well, I have a question.
What about the victory conditions? Transcendence should be changed to "Contact Alpha Centauri Colonies" or something like that.
Also, fungus missiles should be changed to Ultra-Neutron Bomb, a bomb of intense radiation that kills all units within a radius proportional to power plant, and reduce city size to 1... similiar to planet busters. It will cause the terrain to be radiated all over again. To offset all this, these "fungus missiles" should have its costs multiplied by at least 2 or 3.
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GeoModder
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The most erratic Overlord!
Jan 2004 time: 06:33
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quote: Originally posted by shawnmmcc
One other thought - you can dumb down the name of the base technologies, thus starting from lower tech. It would be a tough balance, but you start off with black powder, then smokeless powder, machine guns, artillery, etc. Then you can have Farm Machinery, etc. Hold it, this would be a historical SMAC mod. Maybe an idea for a different thread. |
Yes, that's all possible. But why bother? There are games who already have these 'history' thing. Besides, how would the existing graphics fit in in a historical setting? It's hardly likeable that a scout, renamed 'musketeer' or something, can be the strongest units 'till you find machinegun (laser).
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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:33
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There are a number of things that appear to be hardwired into the game, such as most of the features of the SP's, some of the aspects of the NL units (wired to their slots in the #Units list), etc. A lot of this can be dealt with in one way or another, but needs at least to be taken into account and kept track of (for example, most of the aspects of the techs are controlled by various other tables - for which the techs serve as prereqs - or those flags), but there may be other oddities, inconsistencies, anachronisms, etc., that need to be explained away. Some things may just have to be lived with (for example, I think a couple of the graphics for certain NL units seem to be hardwired, or at least hidden somewhere) as may be some of text (i.e., Darsnan replaced IoD's with 'Krakken' or something in a recent scenario, but the game continued to warn that of an 'IoD spotted near xxx').
Entirely doable though, IMhO, and sounds like a good and rewarding project, but quite a bit of detail intensive work, including the creation of new graphics most likely.
Some of the stuff will no doubt require the players to modify some of their AC main directory files to make it work, which requires some caution in order to not screw up PBEMs with the normal setup.
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Darsnan
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New Syracuse, Beta Prime
Dec 2001 time: 00:33
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quote: Originally posted by johndmuller
Some things may just have to be lived with (for example, I think a couple of the graphics for certain NL units seem to be hardwired, or at least hidden somewhere) as may be some of text (i.e., Darsnan replaced IoD's with 'Krakken' or something in a recent scenario, but the game continued to warn that of an 'IoD spotted near xxx'). |
The "Sea Kraken" replaced the Sealurk, and the "Kra-Lek Sea City" replaced the IoD. The warnings accompanying the appearance of these units are in the script.txt file, and are relatively straightforward to edit. The Datalinks descriptions are in the helpx.txt file.
The other 3 files you may want to edit are the interludex.txt, conceptsx.txt, and labels.txt.
The way I keep my two versions of SMAC(X) seperate is that I have done a second loading of SMAC(X) onto my D: drive, complete with Googlie's No CD Crack, and then put icons for each loading onto my desktop: one for SMAC(X), and one for my mod, Beta Lyrae. Finally, if that isn't enough to help me keep them seperate, why I have a different textures file for my mod, Beta Lyrae, giving the map graphics a much different appearance than SMAC(X).
As far as the unit graphics are concerned, why the Network Node has some tutorials on how to edit these, IIRC, and from my understanding the Node is working on a mod "Return to Earth", which looks quite interesting so far. FYI.
D
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