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mactenchi
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you need to blockade it completely, such that the enemy would not be able to move a ship in or out of that port. sounds like you'd need 3 more destroyers to do the job.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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oki kewl - you got any idea about the AIrport & AA question?
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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were you at war?
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Catt
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California - SF Bay Area
May 2002 time: 21:33
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quote: Originally posted by chegitz guevara
Nope and nope and the only other cities it had roads to were mine. |
Certain resource trading concepts are non-intuitive and may seem unrealistic (or even crazy!) in Civ III (and have always been so from the get go, AFAIK).
If the enemy civ is importing resources, those imported resources can actually use your road network to get to your enemy provided the deal hasn't yet been broken due to your blockade of enemy resources. In other words, when the only trade route left goes through your territory, your enemy cannot export resources but can still import them. If the enemy was trading resource for resource, your effective blockade breaks the deal and the importation stops; but if the enemy was trading gold, techs, etc. for an imported resource, your blockade doesn't break the deal, and doesn't stop the flow of imported goods.
To make this more clear, imagine this example: your enemy is France; you are Germany; the third party trading civ is England. If France is importing iron from England in exchange for a tech that it gave to England, so long as any connection exists to the French capital (even through your lands), the iron arrives safely -- it is as if you have given a pledge to England that you will not molest English traders, even as they carry precious iron across the battlelines to your hated enemy. Had France traded horses to England for English iron, your blockade would have disrupted the trade since you are not permitting French horses to pass through your territory (and the English, deprived of their horses, will no longer deliver iron to France).
Even in those situations in which foreign goods continue to make it into the enemy lands, there are at least three ways to disrupt the trade: (1) sever all connections, including your own, to the enemy capital; (2) secure a trade embargo against the enemy from the enemy's trading partner; or (3) declare war against the enemy's trading partner. In may not seem logical or terribly realistic, but as I said, this is, I believe, how resource trading and trading networks in Civ have always worked.
Catt 
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