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Trip
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Hunt Valley
Apr 2002 time: 00:33
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Well, we are closing in on 200 shields in Tripoli. So we have a decision to make soon.
The tenative plan has been changed where we finish the Great Wall (200 shields, expires with Metallurgy) in Tripoli (to satisfy the Industrial part of our GA requirement) in a couple more turns, then begin building new improvements there like Market, Library, etc.
In addition to that, we build the Lighthouse (300 shields, expires with Magnetism) to trigger our GA about 40 turns from now. With our GA then, we can concentrate on building Unis, Banks and Wonders like Adam Smith, Magellan's, Theory of Evolution and even Hoover Dam.
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Arrian
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Kneel before Grog!
Jul 2001 time: 00:33
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I posted this in the Strategic Plan thread, but I figured I'd copy it here as well, since it's about wonder builds:
Re: wonders to trigger our GA:
GW+G.Light
GW+Smith
GW+Magellan
G.Light + Hoover
Smith + Hoover
Magellan + Hoover
Since Hoover is likely to be heavily contested, I'd say that the Great Wall should be built. It satisfies our industrial requirement, it's only 200 shields, and it is unlikely that other teams (except perhaps CFC... oh dear, I wonder... Hmm, I'll come back to this) want it. Oh, and yeah, until metallurgy it will give us a defensive boost against CFC invasion, should it come to that. There are 3 commercial wonders out there for us to satisfy our other requirement.
Right, back to CFC. They are Ind/Mil. Their wonder combos for a GA are as follows:
GW all by its lonesome.
Sun Tzu + Hoover
Leos + Hoover
Univ Suffrage + Hoover
Right? Anybody think they are capable of building any of the combinations? So if we build the GW, are we effectively forcing CFC to use a Rider in combat to trigger their GA? If so, does this therefore increase the likelyhood of a CFC attack?
-Arrian
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