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Zedd
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Of Morr hill
May 2002 time: 00:33
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2100 BC
This island home is a wonderful place, but our people are growing restless, they want to build more cities and for that they must have new lands. Therefore Zedd declares his intention to build better rafts to carry our people further, and find new lands to settle. To do this we will grow our populous and begin a new process of ˇ§Zinningˇ¨ REVOLUTION
2050 BC The sun rises and Zedd has taken his place in the palace proper, His first order of business is to order a monument created for Mr. cavebear. 
Taxes set to 3.0.7 = 15 turns/tech
2000-1800 BC Workinˇ¦ the fields
1750 BC
Apolytonia reaches size 4, 100,000 ppl
1700-1550 BC Workinˇ¦ the fields
1500 BC
Wise men discover Writing--> Map Making 
Settlers begin irrigation of forest to provide further food resources and encourage growth.
1450-1400 BC Workinˇ¦ the fields
1350 BC
Forrest becomes Plains
1300 BC
Plains irrigated
1250 BC
Apolytonia grows to size 5
LET THE ZIN BEGIN 
1200 BC
Zulus abandon HG
1150 BC
Zulus undertake HG 
1100-1050 Alternate Zinning
1000 BC
Wise Men discover Map Making--->Mysticism Goal is astronomy for Copes
950-850 BC 
800 BC
Mysticism, Astro not a choice so Literacy (for eventual republic?)
775 BC
First Carth Trireme built, Sails due east.
750 BC Trireme still kickinˇ¦
725 BC Trireme sinks and Zedd, determined to find land orders new boats to be constructed.
700 BC Machiavelli says we are Pathetic (6), Zulus build HG
675-600 BC building Trireme, Zinning
575 BC build Trireme and heat north east
550 BC Trireme Lost 
525 BC Perepolis builds Light house, Wise men discover literacy and we have WC, HBR, Masonry, Bronze working, or Philosophy as choicesˇK---> Philosophy! (Zedd crosses his fingers) 
500-275 BC Build trireme and Zin
250 BC New Trireme in Apolytonia, Wise men research Philosophy and divine enlightenment takes over in Apolytonia, Republic is discovered and we choose to research Bronze working over Warrior code and Horse back riding.
At this I will pause to allow the people to catch up on history and decide if the time is right for republic. I am divided on the issue as republic can boost trade and growth, however we have many units to support and no resources for building happy wonders which will be an issue at size 6.
There is a NON settler wondering the island waiting for a lucky sailor to locate land. There were some Barb boats that passed by from the North West in 300 BC so that was to be my next direction in the search for land.
Last edited by Zedd on 03-02-2004 at 19:58
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rjmatsleepers
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In a republic we could celebrate our way to a decent size and thus increase our research rate and fatten the treasury. Since we're not fighting anyone and no prospect of reaching another continent just yet, we can keep all units in the city. But how far can we celebrate without trade routes and hapiness wonders?
RJM at Sleeper's
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