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Jon Miller
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can we move lego troops in our ships?
if so, how about going the ship route, defense and requires less as well as being able to provide needed support to lego
Jon Miller
(don't mind me, I am just passing through)
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Jon Miller
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that sucks, I have never tried it (never trusted others so much in my MP games)
but I still am all in favor of the shipbuilding idea
people usually go light on ships, so that is somewhere where we can make a difference
people have to use ships to strike at us or Lego
Jon Miller
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Jon Miller
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I would say let Lego be Infantry and Cannon
we should be Horse (quick strike at a few key locations, than harrassment and scouting and the like)
have a number of horse = transport capacity (no other stroops)
have 3 frigates for every 2 gallions
Jon Miller
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Rhothaerill

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Vincent Returns!!!
Feb 2003 time: 21:33
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From Vondrack's letter in the Lego thread, here are my thoughts:
quote: Hi, Bruce!
> btw - what were the comments in the save game thread in reference
> to? Has GS attacked??? Or is it a wonder build thing? ...Bruce
Wonder build thing.
We finished Magellan's Voyage and triggered our GA. It was like
shuttle taking off. Not sure if anyone can imagine how many shields
and arrows we are generating now... it's truly impressive. It's almost
hard to believe we've managed to pull it exactly the way we planned.
And the plans were insane - almost every single city had a separate
plan with worker jobs, precise build schedules, growth plans...
Also - regarding our chat. We are getting very close to finalizing our
plans for the next 10-15 turns. We are currently waiting for the final
GoW's approval of a trade that should net us Military Tradition. If it
goes through (and it should, soon, as MZ agreed to the deal yesterday
in chat), the research plan will be as follows:
Turn 179 / 630AD: Physics finished, sending it to you
starting Theory of Gravity
Turn 180 / 640AD: researching Theory of Gravity
Turn 181 / 650AD: researching Theory of Gravity
Turn 182 / 660AD: researching Theory of Gravity
Turn 183 / 670AD: Theory of Gravity finished
starting Magnetism
Turn 184 / 680AD: researching Magnetism
Turn 185 / 690AD: researching Magnetism
Turn 186 / 700AD: researching Magnetism
Turn 187 / 710AD: Magnetism finished
sending Magnetism & Theory of Gravity to you
either halting the research
or gambling a bit, starting Steam Power immediately
So... assuming you are able to trade for Metallurgy by 710AD, you
should advance to the industrial era in 720AD (Turn 188). You get your
free tech, send it back to us - and then we stop and rethink the
plans.
Military-wise: after discussing this a bit in our forum, it seems we
would prefer you focusing on research and infrastructure, neglecting
your attack forces in favour of defenders and artillery. The reason is
that we believe we'll have attackers enough to drive off any invaders
setting their feet on the Voxtavia soil, especially after we connect
our empires with a railroad (even if we are attacked on Legos at the
same time). OTOH - even a sizable LEF force would need few turns to
defeat invaders. You would need strong enough defenses to hold until
we remove the threat. Weakening the invaders with artillery hidden and
well protected in your cities would also be very helpful, lowering the
casualties.
So: defenders, artillery, and railroads ASAP.
And one more thing: we believe it would be a good idea to extend our
own naval screens (consisting of caravels) with your own vessels, so
that it's impossible for any invaders to slip through unnoticed. To
this effect, we will probably send you Navigation next turn (it did
not occur to me you would need it, :idiot and kindly request that
you build or use a couple of your caravels for patrol duties along
both your East and West coasts. I will send you a picture illustrating
our own screens.
Well, that's it. It's not meant to sub for the chat, which I would
still like to hold. Just that prior to finalizing our current deal
with GoW (Military Tradition), it would be just a lot of ifs and
maybes.
Just BTW, if it's not secret, what's your current research output and
at what percentage? How fast you can research at 100% (provided you
get extra gold to allow deficit spending)?
Cheers,
Radek
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I like the tech plans. I didn't know they were still two techs away from the next age, but we will still get metallurgy before they give us the other two techs. Regarding the next tech I personally hope we receive steam power first. There is a good possibility that our area will have coal with those mountains. It doesn't show up as much as it would in jungle, but there is still a possibility. If we do have coal, or Lego has two and can send us one, then we can pop a couple of workers out around that time (some markets are finishing about that time so we can do that) and get our area railed as quickly as possible.
On the military front, once we finish democracy we can set our gold output back to maximum and gather some gold up for unit upgrades. Right now we have several pikes and a few spears that could all be upgraded to muskets with enough gold (we already have a barracks in New Voice) and saltpeter from Lego. Once the bank in Lego is finished we could start on 3-turn pikes for upgrade. I'm of two minds about not having any type of attack force. On the one hand it would be nice to havea mobile defense force of knights or cavs, but at the same time it would be quite expensive to build up a force that could do any substantial damage. As long as we have a rail line set up (that goes around our cities too, i.e. we need a few roads in the desert around Panama Vox and Eternity) and a ROP with Lego then I don't see a problem focusing solely on defense and artillery. It would probably set their mind better at ease to know we only have defenders anyway. If New Voice builds defenders some of the other cities can build cannons since those don't require a barracks to be more effective. We can also build some frigates since all of our coast cities but one have a harbor. That will also work well with the picket duty they are requesting. We can upgrade our other two galleys, but we already have two other caravels ready to go for picket duty/exploration of the black tiles once we have navigation.
As to our research/gold output, I don't see a problem giving it to them. They could probably figure it out if they really wanted to know anyway. I can look into it tonight and send a message off to Vondrack.
Last edited by Rhothaerill on 21-02-2004 at 02:26
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Jon Miller
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I disagree about defenders though
defenders are only needed in agressive stacks or if you opponent can launch a sea invasion, in general attacks are better
especially (maybe only) if you are railroaded
Jon Miller
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