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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization III > Civ3-Democracy Game > Intersite DG: Apolyton Team > "Pulling a GS" for CGN
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CiverDan is offline CiverDan
Prince

Sep 2002
time: 00:33
  Old Post 05-02-2004 03:13 Visit CiverDan's homepage!
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#31 Report this post to a moderator
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I don't like this for a couple reasons:

If we dont get CGA peace by then, they can claim they can attack us now being on the same continent as them...bad move.

Ansars can move 3. unless CGN keeps units near, ansars can come out of the fog and attack (unless you want to quickly rush a temple, which isnt worth our gold).

I also dont want to see CGN go into "retreat mode" They are better off trying to hold those cities

Kloreep is offline Kloreep

Emperor
of the pillow
Jun 2002
time: 00:33
  Old Post 05-02-2004 03:46
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#32 Report this post to a moderator
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I hadn't thought of accept & abandon.

Since the cities won't change hands until we accept on our turn, and we will be abandoning them then, we won't be at risk at all.

The only thing that gives me pause is that this is for unit warp. However, considering GWT and GCA used this exploit to teleport GCA's remaining army, I don't feel too bad about that.

I say use it, so long as we abandon on the same turn we accept them. Don't keep the cities for even a turn.

Trip is offline Trip
Firaxis Games
Hunt Valley
Apr 2002
time: 00:33
  Old Post 05-02-2004 03:54 Visit Trip's homepage!
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#33 Report this post to a moderator
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Okay, we can accept then abandon.

Now why would we/CGN want to teleport their units to their capital, when the front line is only a couple turns away from those cities?

Hot_Enamel is offline Hot_Enamel
Emperor
Melbourne, Australia
Aug 2002
time: 14:33
  Old Post 05-02-2004 04:15
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#34 Report this post to a moderator
Lose 30 kilos (of popups)

Things would have to be going very badly for them to want us help them warp their units to their capital.

I think this is more of a ploy to get us "involved" in the war. To show GWT that they have an allies.

Us having the cities will not slow GWT down. There is no reason to do this....and I am still uncomfortable about the warp thing anyway.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:33
  Old Post 05-02-2004 04:27
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#35 Report this post to a moderator
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I don't see a reason. They can just about as easily fall back with their army to heal. This only gains them a few turns at most.

ie) Falling back at a rate of 3 tiles per turn due to roads to a safe distance to heal, then fighting again should not be signicantly slower than warp all the way to the capital, heal up, then march all the way back to the front line at 3 tiles per turn.

This is even assuming I agree with unit warping being ok, which I dont.

BigFree is offline BigFree

Emperor
Acampo, CA
Oct 1999
time: 21:33
  Old Post 05-02-2004 07:47
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#36 Report this post to a moderator
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quote:
Originally posted by UnOrthOdOx


However, what units do the enemy possess? Would us grabbing a backwater city away from the front and rushing some units be able to help in any significant way?


GWT has Ansar's.

Us rushing units in a city gifted to us by CGN would do nothing but provide a pimple for GWT to roll over. GCA also might have units in the area.

jagjef is offline jagjef
Prince
Stockholm
Feb 2003
time: 06:33
  Old Post 05-02-2004 18:17
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#37 Report this post to a moderator
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Accept and abandon. GCA,GWT has already accepted the use of troop-warp.
Have we protested against their use of warping? Or did we only protest against WW-abuse?

Master Zen is offline Master Zen
Deity
of naughty
Jan 2003
time: 23:33
  Old Post 05-02-2004 21:17 Visit Master Zen's homepage!
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#38 Report this post to a moderator
Enter the AD-FREE zone

We have not protested "offically" over the warping, only on the WW absuse. That pretty much gives us leverage on doing it ourselves.

conmcb25 is offline conmcb25

Emperor
Angmar
Aug 2002
time: 23:33
  Old Post 05-02-2004 21:34 Visit conmcb25<br><a href=/members><img src=/forums/images/inmate-icon.gif border=0></a><BR>'s homepage!
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#39 Report this post to a moderator
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quote:
Originally posted by Master Zen
We have not protested "offically" over the warping, only on the WW absuse. That pretty much gives us leverage on doing it ourselves.


MZ do you realize what you just said here?

I dunno guys, it looks like we are leaning towards doing this but I keep hearing a lot of justification and rationalization to do it.

If something in the back of our minds isn't saying:

EXPLOIT, EXPLOIT, EXPLOIT

Then why all the rationalization?

Im getting more and more uncomfortable with this.

wervdon is offline wervdon
Prince

Nov 2001
time: 23:33
  Old Post 05-02-2004 23:09
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#40 Report this post to a moderator
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I don't know why we didn't protest officially over the unit warping, its a far, far, far bigger deal (at least in my view) than the whole perpetual war thing.

You could argue firaxis intended war weariness to work as it does and be used to penalize republic/democracies that play as war mongers (and there is no doubt we started the war).

You can't very easily argue they intended for a early middle age civ to warp their entire civ across the world through city gifting/abandoning.

AdmiralACF is offline AdmiralACF
Settler

Jan 2004
time: 22:33
  Old Post 06-02-2004 02:46 Visit AdmiralACF's homepage!
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#41 Report this post to a moderator
Lose 30 kilos (of popups)

I am wholeheartedly against this plan. Warping is obviously an exploit, and we should not take advantage of it. I don't care if GCA used it first. I do not want to be part of a team that plays dirty under any circumstances. If we sink to the level of GCA, then we have no legitimacy when we argue against exploits used by other teams in the future.

There are many other valid and very strong arguments against using this plan, but this is the one I stand by. The most important part of playing this game is keeping it FAIR. If we use one exploit, we might as well use them all.

 
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