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Arrian is offline Arrian
Emperor
Kneel before Grog!
Jul 2001
time: 00:33
  Old Post 04-02-2004 06:33
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T95 - 670bc Support Apolyton buy from Amazon

Starting this early, so we don't forget:

1) Shortrush temple in CoS, switch back to Library.
2) Shortrush worker in Burundy, switch back to settler, arrange WF for max trade and settler completion in 3 turns.
3)Burundy will be size6, and therefore we will need 20% lux to keep it happy. Up the slider, and put citizens in CoS and Swindon back on the land (this will last 3 turns and shouldn't be necessary to do again).
4) Send HBR to Python accepted.

Units:

10 warriors at Swindon12 move 223.
Spear and catapult at Swindon12 move into Corinth and fort.
New warrior in Silesia and warrior at Swindon1 move to Swindon12.
Horse in the west moves 66.
Settler moves8.
Chariot in Swindon moves 744.

4 workers near Swindon move to Swindon 74 and irrigate (1 turn). New worker from Swindon moves to the forest tile (the turn after he moves to the Cow. Turn after that the city is built and the worker irrigates).

Stooges slash jungle.

FP moves9?

Reg warrior down south goes for the barb encampment.

Western units keep tabs on LL warrior.

-Arrian

NOTE: heavily editted (twice now), based on a new plan for the war I came up with to speed things up a bit.

New war plan:

T95: as above.

T96: Python marches to CoS1. Iron received from Python. 10 warriors move3. 2 warriors at Swindon12 move 222. Archer from Corinth and a Spear on the road move to shield them from Monkeyvision. Horseman near Ciao moves to Swindon12. Settler moves to forest.

*If Silesia builds a warrior this turn, great, though we should hold off on upgrading it for 2 turns (Python needs to pass by anyway, and it's best we have no swords until the last moment, as Monkey will then know we've gotten iron from Python and realize they're in for it). More likely the build will switch to a swordsman, with 2 turns to go.

T97: Python reaches Ciao33. Rush barracks in SF for 132 gold. 12 warriors move into SF. Horseman at Swindon12 moves to Corinth. Archer and spear off the road near Corinth (screening our warriors) move back onto the road. Settler builds new city on forest west of Swindon. Settler complete in Izzardia, moves 211.

T98: Python reaches Swindon12. New galley from Plymouth moves 232. 12 warriors upgrade to swords in SF (480g). Sword complete in Silesia(?), or warrior upgraded in Silesia. Shuffle spears down by SF to shield SF1 from Monkeyvision.

T99: Python reaches Corinth23. Galleys assemble at SF2, and 4 swords from SF load. The other 8, plus 1 horse, move1. Settler from Izz moves to Swindon12. Sword in Silesia moves to Swindon12. New settler from Burundy moves 414. Silkfest gifted to Python.

T100: Python accept SF, march to SF11. 8 swords, 4 spears, 1 horse to SF14. Settler from Izz moves to Corinth23. Settler from Burundy continues westward (441?). Sword at Swindon12 moves to Cor23.

T101: Assault on Monkey border town. Sword at Cor23, joined by Horse and Archer from Corinth, and hopefully our remaining southern spearman, move to attack the Monkey silks town (name escapes me). Our main stack moves?, depending on how the battle goes between Python and Monkey. Settler from Izz moves to SF11. Settler from Burundy continues westward.

-Arrian

edit: lots of changes made.

Last edited by Arrian on 05-02-2004 at 22:18

Arrian is offline Arrian
Emperor
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Jul 2001
time: 00:33
  Old Post 05-02-2004 01:29
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In light of Monkey's intention to build at SF 111, the war will begin no later than T100. By T98, it will be obvious to Monkey they are being invaded. On T99, our troops will march to either SF 12 or SF14, both of which will be inside Monkey territory.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 05-02-2004 20:13
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There is another settler / Numid on the way. Will Python need to upgrade in the Barracks before marching out?

Arrian is offline Arrian
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Jul 2001
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  Old Post 05-02-2004 20:27
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No, I don't think they do. They've had iron connected, and have been building swords the hard way.

I thought it was another settler, escorted by a regular warrior (saw it before I moved the southern scout).

I assume it's going for the mouth of the jungle river.

-Arrian

p.s. I've made some major changes in the New Plan thread... though I'm not sure of them. Particularly regarding Swindon/Silesia. If I have time tonight, I will load last turn and double-check some things.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 06-02-2004 13:30
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Monkey weren't satisfied with the SF-1111 site. They're now on SF-111. We thought Mandrill was provocative. They want to put a city down 3 tiles from SF.

Now I feel really good about a war with monkey...

Cort Haus is offline Cort Haus
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  Old Post 06-02-2004 15:05
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LLS Amidala is coming south. FP will see it next turn.


From the Turn Orders and Plan:

quote:

Burundy will be size6, and therefore we will need 20% lux to keep it happy. Up the slider, and put citizens in CoS and Swindon back on the land (this will last 3 turns).


quote:
Shortrush temple in CoS, switch back to Library.

Hmm, the slider is set for 20% lux for 3 turns, so the short rush is not needed as we use the extra shield for 8spt. Didn't shortrush - lib in 3 turns.

quote:
Shortrush worker in Burundy, switch back to settler, arrange WF for max trade and settler completion in 3 turns.

Hmm again. The growth shield and the hill will complete it in 3 turns anyway. Didn't shortrush - settler in 3 turns.


Swindon : worker complete, size5, 4f. WF for +3fpt/+5spt. Build spear.

Send HBR to Python accepted.


11 warriors at Swindon12 move 223. (move fixed after all-clear last time)
New warrior in Silesia move to Swindon12.
Settler moves8.
Spear and catapult at Swindon12 move into Corinth and fort.
Horse in the west moves 66.
Chariot in Swindon moves 744.
FP moves9
Stooges slash jungle.

quote:
(from turn thread)
4 workers near Swindon move to Swindon 74 and irrigate (1 turn). New worker from Swindon moves to the forest tile (the turn after he moves to the Cow. Turn after that the city is built and the worker irrigates).


quote:
(from plan thread)
T95: ES roads (at Ciao7). Stooges clear jungle (Cor6). 4 workers near Swindon consolidate onto Swindon1 and mine. These now the "Swindon4." New worker from Swindon - name him Catdrill - moves 74 and irrigates.


Irrigate Sw-74 or mine Sw-1? The turn thread has the later edit time, but the plan thread has everything depending on itself, so plan thread it is.

4 workers near Swindon consolidate onto Swindon1 and mine.
Catdrill - moves 74 and irrigates
ES roads (at Ciao7)

S.Reg War moves 3 towards barbs

Cubmaster fortifies

Don't know what to do with the 2 spears on road. Moved one to SF-41, other to SF


Military:

1 settler
15 workers
2 scouts
14 warriors
2 archers
6 spears
2 horsemen
2 catapult
1 galley

+45 gpt, 1st in pop. prod, gnp. 2nd in Lit, Income, approval, 3rd in mfg. Strong to Monkey, Weak to Python, Av to LL.

Changed SF to harbor in case of spying.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 06-02-2004 15:12
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Turn sent.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 06-02-2004 15:14
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Izz Increase Your PM Length

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 06-02-2004 15:15
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Jungle Got spare money?

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 06-02-2004 15:16
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LL Support Apolyton, buy Call to Power 2

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 06-02-2004 16:08
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I moved the LL-watch so as to be able to block him (I think) whichever way he moves next turn.

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 06-02-2004 17:35
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Got spare money?

1. If that road next to cubmaster is vacant next turn, shall we pillage it? Or stand on it maybe.

2. Twenty-something turns to Construction sounds like a long time for our 2 libs to be only working on one tech. What if we did a deal with LL for Polytheism, then we research Construction and get on with the next era?

Mountain Sage is offline Mountain Sage
King

Feb 2003
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  Old Post 06-02-2004 17:41
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quote:
Originally posted by Cort Haus

2. Twenty-something turns to Construction sounds like a long time for our 2 libs to be only working on one tech. What if we did a deal with LL for Polytheism, then we research Construction and get on with the next era?


Looks fine for me. Godspeed

Arrian is offline Arrian
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Jul 2001
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  Old Post 06-02-2004 18:13
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Cort,

Great job on the turn, particularly the cancelled shortrushes, AND figuring out which worker actions I really wanted you to do Sorry about that! You chose wisely. I did want them to mine.

I knew Monkey was going for SF111 - see con's PM in the contact thread. Whatever, it isn't going to matter a whole helluva lot anyway.

Next turn we will have to move our spear line "8" to leave their territory.

Regarding Cubmaster and the road...

No, not next turn. T99 would be the turn to do it.

-Arrian

Arrian is offline Arrian
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Jul 2001
time: 00:33
  Old Post 06-02-2004 18:19
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quote:
2. Twenty-something turns to Construction sounds like a long time for our 2 libs to be only working on one tech. What if we did a deal with LL for Polytheism, then we research Construction and get on with the next era?


Yes it is. 22 turns, to be exact, IIRC. It does make me wish we had proceeded with a marketplace in Coventry, and then done a library. Oh well.

Having said all of that, frankly, it's not such a bad thing to build up some cash. We can research Polytheism in 4 turns anytime we like, leaving 18 more turns of max cash (80-90%). At roughly +50gpt, that's about 900 gold. We can do lots of things with that gold.

It's not like we're behind in tech. No need to rush ahead and be the leader everyone else draws off of (and targets). Cash is a stealthier form of power, I'd say, and is *very* useful for rushing/shortrushing builds, especially considering our lack of ANY building discounts.

-Arrian

Cort Haus is offline Cort Haus
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Apr 2002
time: 05:33
  Old Post 06-02-2004 18:27
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Yes, the cash will be handy. The next era is the toughest for the English, with the expiry of the Expansionist trait, and Commercial not really kicking in till the late game.

There will be a commercial payoff from the library though, as we can access 2 more river tiles. Also, getting some culture on the board could be needed.

Cort Haus is offline Cort Haus
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Apr 2002
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  Old Post 06-02-2004 18:31
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What civs are the other teams playing - Tabemono, Mast and Sunshine?

Arrian is offline Arrian
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  Old Post 06-02-2004 18:46
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580g+45g = 625g on T96. We most likely won't be building any units next turn (unless Silesia manages to finish its warrior before it realizes we have iron), so probably +45g again for 670g on T97.

That's a good thing, in case Python forgets to send 132g for the barracks rush (T97) in Silkfest.

Assuming they do remember, we will have roughly 715 gold on T98, minus 480 for the upgrades = 235 gold left. 80 of that is tagged for future upgrades of our chariots, but nevermind that for now.

Corinth will be 4 turns from a catapult on T98. Cats are actually useless to us until Python builds one more tile of road, so there is no particular reason to rush that.

Plymouth will finish its galley on T98, and we should probably start a harbor there. We could partially rush that, but down the road a bit, probably.

Coventry should probably switch to a marketplace. We will need to see how its waste shakes out once it's using a mined hill or two, but that may not require shortrushing either.

CoS will be building a worker then a temple, at 7spt. That *could* be shortrushed to save a turn, but it's not really all that efficient.

Which brings us to our next city - Badcrumble. Currently, I'm thinking about having it build a worker and then a granary, but that depends on exactly how bad its shield waste is. We will see.

After BC, the next city will be coastal in the west - exactly where the LL warrior is in your screenshot. THAT is where we could use some of our precious cash, to rush a galley and see what we can see. If there IS a galley crossing, we might be able to block it! Rushing a galley from nearly scratch is 116 gold... sounds like a good investment to me, to make sure LL is kept at arm's length.

-Arrian

Arrian is offline Arrian
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Jul 2001
time: 00:33
  Old Post 06-02-2004 18:50
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quote:
Originally posted by Cort Haus
Yes, the cash will be handy. The next era is the toughest for the English, with the expiry of the Expansionist trait, and Commercial not really kicking in till the late game.

There will be a commercial payoff from the library though, as we can access 2 more river tiles. Also, getting some culture on the board could be needed.


Commercial kicks in whenever you cross the (normal) OCN for the map size/difficulty level. On these settings, the OCN is 16, I think. For us, however, it's 20. We're not there yet.

The library in CoS? It won't give us new river tiles to work - the Pythonian city to the NW is too close. Superior culture will not push their borders back to zero. We will gain a couple of plains tiles to the NE and SW, though.

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 06-02-2004 18:51
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Got spare money?

Woah, crossposting. I'll check on the other teams' civs.

-Arrian

Arrian is offline Arrian
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  Old Post 06-02-2004 18:54
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Here you go:

Sunshine
Civ: Greece
Colour: Bright Yellow

Name of Civ: Sunshinia
Noun: Sunshine People
Adj: Sunny
Title: Master of Sunshine
Name of Leader: Mr. Happy

Traits: Commercial, Scientific
Starting Techs: Alphabet, Bronze Working

Tabemono
Civ: China
Colour: English Orange

Team Name: Team Tabemono
Civ Name: Tabejin
Civ Leader: Glutton
Leader Title: Insatiable
Civ Adj: Hungry (Hungry archers are storming your city!)

Traits: Militaristic, Industrious
Starting Techs: Warrior Code, Masonry

Mohammed Al-Sahaf
Civ: Aztecs
Colour: Aztec Green

Name of Civ: The Iraqi government
Noun: MASTer
Adjective: honest
Title of Leader: Minister of Information (on leave)
Name of Leader: Mohammed Al-Sahaf

Traits: Religious, Militaristic
Starting Techs: Ceremonial Burial, Warrior Code

-Arrian

Arrian is offline Arrian
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Jul 2001
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  Old Post 06-02-2004 18:55
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So one more commercial civ (the only scientific civ in the game, I might add) and two militarists.

-Arrian

Cort Haus is offline Cort Haus
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  Old Post 06-02-2004 19:02
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Yes, a western galley would be an excellent investment - and maybe more than one.

The other Civs are on a continent beyond LL, presumably. A short hop top LL is bad news, but maybe we could, as you say, block it, and/or another could try and get contact with the rest. LL won't be suppling us with any contacts, and we don't want them monopolising contact.

Also, there's a chance of getting a galley round to Monkey to block their escape. They'll head for that island off their SW coast first.

Cort Haus is offline Cort Haus
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  Old Post 06-02-2004 19:03
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Sorry, I meant the lib in Coventry.

Cort Haus is offline Cort Haus
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  Old Post 06-02-2004 19:22
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Tabemono has plenty of the DG1 Glory-of-War staff - and they're playing China again! Also, they're the only ones on their continent with a good points score. Sunshine (mostly RP from the DG1) and MAST are nowhere.

If it's all kicked off over there, (and the turns are much longer now), could the points indicate that Tabemono are rolling over the other two? All wild speculation, but if so then LL might be looking at our continent for possible future allies in the next era against the war-economy Gluttons and their infamous Riders.

Reloading the last 20 saves and plotting the scores on a graph might be an interesting analysis. The scores don't mean everything, but they might be able to reflect some facts-on-the-ground. Sometimes saving up a ton of money reflects on the score, though I can't say I've noticed it on our powergraph.

It's also possible that MAST and Sunshine have had their GA's triggered.

Arrian is offline Arrian
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Jul 2001
time: 00:33
  Old Post 06-02-2004 21:08
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So many possibilities. We just don't know.

Though I would've expected SOME public forum stuff if a major war was going on elsewhere.

Anyway, IIRC, our western port town will be built on T104. If we're willing to spend that much, we can have 2 galleys out of it by T108 (232 gold).

Man, this is a cool time in the game! So much to do, so little time, such limited production!

-Arrian

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