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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:33
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I was poking around in the scenario archives at Apolyton when I came across an article that touched on my experience with some recent, and some not so recent, scenarios.
The article is "Advanced Scenario Design" by Leon Marrick, assisted by Harlan Thompson and others. The section that rang a bell with me was "How to tell a bad scenario: The Seven Signs". What follows is a direct quote except that, for brevity, I have taken the liberty of removing the authors' descriptions of points that have no bearing on the present topic:
"How to tell a bad scenario: The Seven Signs
Bad scenarios are two-a-penny; they seem to breed wherever not rigorously controlled. The following tip-offs seem like no-brainers, but how ubiquitous they are!
1. An unfunctional scenario.
2. A garbled readme or scenario briefing. Nobody has any excuse for not spell-checking his work, or for not making certain his audience knows what the scenario is. Those writing documents in a second language had better make QUITE certain they are comprehensible.
3. A map mostly consisting of grassland.
4. By-guess-and-by-God terrain alterations
5. Misspelled city names. Some people use an atlas in their native tongue when naming cities. This is good, especially in scenarios with protagonists speaking that language (There is a Catalan scenario that benefits greatly from this.). Others, whose own language may not be English, use English to attract a wider audience. This, too, is good, although extreme care is required. Some people can't seem to decide which language they are using. This is pathetic. Check out an atlas, and get a dictionary.
6. No or inappropriate scenario limitations
7. Cities that riot, starve, sell off structures, etc. during the first turn."
I would like to add another point to this list:
8. Misspellings or bad grammar in any window or pop-up that a player will see during the course of the game.
It does not take much reading of the threads at this site to realize how much time and effort designers spend to get the unit names, unit icons and unit placements absolutely right; to obtain and edit the appropriate map; struggle with the limitations of events and rules files to get the AI to correctly move units; and then fix the inevitable bugs that show up during play testing. The effort put in to get a professional result is immense. As a player, I truly admire and appreciate your work.
What I find difficult to understand is why, after you have spent hundreds of hours on your project, the hour or two needed to thoroughly spell check events, game, labels and rules files are sometimes so difficult to come by. It really is jarring to start a superbly crafted scenario and within ten minutes see spelling errors that would embarrass a sixth grader. In a few instances, where a particular pop-up appeared frequently, I've gone in and fixed it just so I would not have to look at the same mistake hundreds of times.
I realize that some designers may not have an English language spell check available on their word processing software. However, in view of the incredibly high degree of cooperation that exists among the participants at this site, it should not be difficult to find someone who can do it for you. Heck, if you're really stuck, give me a shout.
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Panda
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Europe
Jan 1970 time: 05:33
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ottok write readme
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:33
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quote: Originally posted by AGRICOLA
I really thought that when I wrote
"I realize that some designers may not have an English language spell check available on their word processing software. However, in view of the incredibly high degree of cooperation that exists among the participants at this site, it should not be difficult to find someone who can do it for you. Heck, if you're really stuck, give me a shout."
it would be taken as truly innocuous and possibly helpful suggestion.
Also, if I had been writing the article by Leon Marrick, I would have used considerably different language in the section I quoted. However, one can't start editing a direct quote.
Actually, I have experienced the difficulty of writing in a language other than one's native tongue. English is not my native language, it is my third language. |
You don't need to say sorry, Agricola, I've overreacted. Sorry for that. It's only that I feel ashamed of my english (specially when I try to write quickly) and I didn't react in a good way.
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AGRICOLA
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Canadian bush & Florida
Feb 2003 time: 00:33
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@Curtsibling
I couldn't agree more!
@PANDA
How do I get a message to you. Your PM is blocked and your junk mail blocker is doing a fine job on my E-mails.
Last edited by AGRICOLA on 06-02-2004 at 03:39
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Mercator
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Sorekara no Nanimo
Jan 1970 time: 06:33
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I'd say the 2nd rule already covers most of it, so the "8th rule" can be seen as an extension of that, really.
A few small errors are no big deal, but if the English is bad throughout, the creator did a bad job. So, yes it IS a bad scenario, IMHO.
It will of course be less critical than, for example, a scenario that won't start at all. It can still be fun to play.
Say, I would make some historical scenario, but I couldn't find enough sources. Instead of asking here for more info, I release a scenario where the units are obviously wearing the wrong uniforms, historical pop-ups use wrong dates and names, cities are placed badly etc.
Would you consider that a good scenario? Even if it were actually fun to play?
If that scenario would be about a little known time and place in history, or if the author wasn't a member at the time he created it, it would be understandable and acceptable. If not, he was doing a bad job.
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yaroslav
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Madrid, Spain, Europe
Jun 2001 time: 06:33
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quote:
Say, I would make some historical scenario, but I couldn't find enough sources. Instead of asking here for more info, I release a scenario where the units are obviously wearing the wrong uniforms, historical pop-ups use wrong dates and names, cities are placed badly etc.
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Yes, but uniforms, pop-ups etc... I can always seek for information in my own language. I can work a lot harder to improve them... but I don't see how I can improve the English of my scenaries/documents.
@jasev,jasev,jasev:
Please, please, please check your PMs and emails. It's very important, please.
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