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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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ah comon - someone must know how to turn off the sea colony pod?
can anyone tell me how to edit it? i'm looking in the alphax.txt file but can't find my way around
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:33
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This is the relevant line, but I don't see how you can set it so it can't be on ships or such.
Name, Name2, Offense, Mode, Cost, Preq
Colony Module, Colony Pod, 0, 8,10, -1, None, ; Noncombat packages
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Skanky Burns
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Skanky Bastard Quartermaster
Aug 2001 time: 14:33
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quote: Originally posted by Gallagher
Simplest way is to disable colony module in Weapons section of alpha.txt (replace "None" in final column with "Disable"). That's it. There is already a Colony Pod unit available to all factions (in the Units section), so as long as you don't need a Speeder Colony Pod you're already set.
This prevents the AI from building sea colonies. However, human players can get around the restriction by going to the Unit Workshop, loading the Colony Pod unit, and making adjustments. If you want to play multi-player and go past a simple house rule, you can make the Colony module insanely expensive to build (I don't know how many digits the computer reads from that column, you could experiment with a number like 9999 and see). If you do that, you have to then go back and change what a Colony Pod unit costs. I forget how many rows of minerals it takes off hand, 4 I believe. Change the Cost column in Units to 4.
I don't like sea colonies much either. In my mod Harsh Planet (available from me at fgallag105@aol.com ) I lessened their effect by having the computer make most of the ocean deep water, with very little ocean shelf. This makes most sea bases worthless since you can't terraform the surrounding sea. Then, in starting a new game, I create custom worlds with 30-50% Ocean, so there's a lot more land to colonize. I think the AI handles land bases better than sea bases anyway. For more info on the Harsh Planet mod, see the thread of the same name in this part of the forums. |
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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I do thank all of you that helped me out! It is very much appreciated!
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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i don't mind having a few sea colony pods. ANd i think its great i can build them and no one else. What bugs me is that the AI just builds them everywhere, including my coastal waters.
ANd i don't feel like going to war just to raze those cities, which btw will make them hate me forever.
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MattPilot
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Tulsa, OK
Dec 2003 time: 05:33
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yes, but then you got all those bases you(I) don't really want to manage.
I like few cities spaced far apart.
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