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Master Zen
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of naughty
Jan 2003 time: 23:33
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General
General
- Slider changed to 50% (5.5.0). (Gives us Edu in 5 turns instead of 7
Diplomacy
- CFC sends us 725g + World Map. We send 710g + World Map.
- Peace sent accepted to GCA (sorry, did this at the end and forgot to record it)
Military
Scouting
- Knight E_T moves to Silk Camp 2 (will go after barb camp)
- Knight Donegeal moves to BFC 8-7-7 (will go after barb camp)
- Knight TCG moves 2
- Knight Togas forts (to heal, will go after barb camp)
Military
- NM Arnelos moves 1-1-1 (will go south)
- NM notyoueither moves 4-1-4 (will go west)
- NM NuclearMercenary forts at Equilibrium 4
- MI Vlad skips turn on the Silk Colony
- MI BFI forts at Eq 2-1-1-1
- Knight bingo moves to Equilibrium 6-3-3
- Knights HTower, Vondrack fort at Chiquita 1-1-1
- Warrior not_panag skips at Equilibrium 3-3-3-3
- MI Hack moves 9-9-8 (will go towards new cities NE of AP)
- Knight Ennet forts at Elucidum Novum 3-3
Naval
- AIS Seeker moves 1-2-2 (going into lake)
- AIS Hunter moves 7-4-1 (going west as lookout)
- AIS Assassin moves 7-7-8
Economy
City Builds
- Incensity builds Library, starts building Courthouse (turn 1 of 9)
- Hispanica changed to Catapult, short rushed for 24 gold, then switched back to Courthouse.
- Big Bend builds Settler (renamed "BBA"), starts building Settler (turn 1 of 6 schedualled).
Workers
Screech & Sanchez - Road (done).
Yo & Slave Anarchy - Road (done).
Group of 3 (3) - Road (done).
Spike & Moosefart - Irrigate (done).
Rush & rah - Irrigated (done).
Lib & Slave Farb - moved 6-9-8 (to HoD 1).
Empress - moved 9.
Mark & Otto - moved 8-8.
LAN Party (4) - Mined.
Settlers
Settler PolyA - builds city ("Down Under") - sets build to Harbor and WF to 2.
Settler PolyB (going to site 14) - moved 4-2.
Settler HispA (going to site 12) - moved 4-1-4.
Settler KarinaA (going to site 13) - moved 4-7.
Settler NanaA (going to site 16)- moved 1-1-1.
Settler HoDA (going to site 25 - "Fish") - moved 3-3-2.
Settler BBA (new) - moved 4-4-1
Workforce
Apolyton - starting WF 4-6-8-13-16 & 1 Sci. NC. Lakeveiw - starting WF 5-13. NC.
Hallo Leute! - starting WF Sci. NC.
Mingapulco - changed WF to 3-5-6-7-9-18. (to work horse which was unused)
Chiquita - starting WF 1-6-8-13. NC.
Bananatopia - changed WF to 2-3-4-8-19.
Incensity - changed WF to 5-6-7-14-17.
Dominus - starting WF 1-2-6-8. NC.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - changed WF to 1-2-3-4-13-20.
Power of Victory - starting WF 2-3-11. NC.
Karina - starting WF 3-4-11-17. NC.
LuxInvicta - changed WF to 1-3-7-11. (to use a mined bonus grass)
Big Bend - changed WF to 1-3-4-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - starting WF 2-3-7. NC.
Enjoy Your WarWeariness - starting WF Sci. NC.
Heart of Darkness - starting WF 3-4-5-12-13. NC.
Elucidium Novem - starting WF 2-3-8. NC.
Silk Road - starting WF 19. NC.
Arcadia - changed WF to 7-16.
Zenophobia - starting WF 1-2. NC.
Solace - starting WF 8. NC.
Down Under - changed WF to 2.
Last edited by Master Zen on 01-03-2004 at 02:04
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Dominae
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Why is Apolyton Prime building a Granary?
It's going to shoot up to size 8 or 9 for the jump. At that size, it's better to Join Workers to it than use a Granary for growth.
I'll post my general thoughts about what we're doing with Granaries in another thread.
Dominae
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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I'm with HE and OPD, enough of this already.
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All times are GMT. The time now is 05:33. Apolyton Time is 00:33. |
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