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Trip
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Hunt Valley
Apr 2002 time: 00:33
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Status
- Republic
- Researching Education (7 turns)
- Treasury 734 gold, +9 (49) gpt
- Slider at 4/6/0 Sci/Tax/Lux
Ministry of the Interior
Economy:
Incensity - Library built, start building Courthouse (turn 1 of 9)
Hispanica - building Harbor. Change build to Catapult and Short rush for 24 gold. Then dump the Q and change built to Courthouse. This is needed, so that I can get a worker out on turn before the palace move, to get city to size 5.
Big Bend - Settler built, Start building Settler (turn 1 of 6 schedualled).
To be edited by MoI
Worker Force:
Apolyton - starting WF 4-6-8-13-16 & 1 Sci. NC. Note: will have a shortage, don't worry about it, this is part of the plan.
Lakeveiw - starting WF 5-13. NC.
Hallo Leute! - starting WF Sci. NC.
Mingapulco - starting WF 1-5-6-7-8-15. Change WF to 1-3-5-6-7-9.
Chiquita - starting WF 1-6-8-13. NC.
Bananatopia - starting WF 2-8-13-18-19 (Working game). Change WF to 2-3-4-8-19 (working game). Note: will grow onto the Hill next turn, giving us the rest of the sheilds needed.
Incensity - starting WF 4-5-6-7-17. Change WF to 5-6-7-14-17.
Dominus - starting WF 1-2-6-8. NC.
Tripoli - starting WF 2-9-17-18-19. NC.
Equilibrium - starting WF 3-6. NC.
Hispanica - starting WF 1-2-3-4-5-20. Change WF to 1-2-3-4-13-20.
Power of Victory - starting WF 2-3-11. NC.
Karina - starting WF 3-4-11-17. NC.
LuxInvicta - starting WF 1-2-3-11. NC.
Big Bend - (grows this turn, settler built) starting WF ??1-3-4-8??. Change WF to 1-3-4-10.
BigFurryCity - starting WF 5-6-7-8-19-20. NC
Apolyton Prime - starting WF 2-3-7. NC.
"El-Amarna" - starting WF Sci. NC.
Heart of Darkness - starting WF 3-4-5-12-13. NC.
Elucidium Novem - starting WF 2-3-8. NC.
Iceburg - starting WF 19. NC.
Arcadia - (grows this turn) starting WF ??6??-7. Change WF to 7-16.
Zenophobia - starting WF 1-2. NC.
Solace - starting WF 8. NC.
Workers:
Screech & Sanchez - Road (done).
Yo & Slave Anarchy - Road (done).
Go3 - Road (done).
Spike & Moosefart - Irrigate (done).
Rush & rah - Irrigate (done).
Lib & Slave Farb - move 6-9-8 (to HoD 1), will start roading next turn.
Empress - move 9, will start roading next turn.
Mark & Otto - move 8-8, will start clearing next turn.
LAN Party - start mining (2 turns to complete).
Curly - Road built, Worker Frozen, will mine next turn.
GP - Road built, Worker Frozen.
Frodo & Out of Darkness - 4 turns left to clear jungle.
Monkee & CalcII - 5 turns left to clear jungle.
Squid & Horse - 5 turns left to clear jungle.
Larry - 11 turns left to clear jungle.
Settlers:
See General Overall City Placement Plan #1 for locations
Also, see
Phase 2: End of the War to when the FP is built for the Phase 2 sites
NOTE: Settler BBA finishes the Settler builds for this phase.
Settler PolyA - build city (Site 30 - "corner") - set build to Harbor and WF to 2.
Settler PolyB (going to site 14) - move 4-2. Will build city next turn.
Settler HispA (going to site 12) - move 4-1-4.
Settler KarinaA (going to site 13) - move 4-7.
Settler NanaA (going to site 16)- move 1-1-1.
Settler HoDA (going to site 25 - "Fish") - move 3-3-2.
New Settler from Big Bend (name him BBA - going to site) - move 4-4-1
Ministry of War
*Link to MOW thread*
Unit Roster
- Note to MoW/Consuls, will need an escort for the Hisp/Karina Settlers, once they leave the road network to the NW sites.
Ministry of Foreign Affairs
*Link to FAM thread*
Last edited by E_T on 27-02-2004 at 20:25
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Master Zen
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of naughty
Jan 2003 time: 23:33
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Urgent Business for This Turn
Economic:
- Short rushing issue: do we do it? If so how much?
- Corner city founded this turn
- Incensity finished Library
- BB finished Settler
Military:
- Possibly sinking the GCA Galley this turn
- Knight Togas to go after barb camp in the SE after healing
- Units in the west covering LZs near Equilibrium, especially mountains
- Relocation of NMs in the core: one near Chiquita is going north of Apolyton Prime, the other next to Mingapulco goes west in order to protect new cities being built over there
- The Guard heading back towards central Knight depot; Knight Donegeal heading for barb camp in the north
Diplomatic:
- Getting our treasury (625g) back from CFC
- WW and teleportation arrangement with GCA
Other:
- UN discussion needs to be sorted out
Link to previous turn report
Last edited by E_T on 27-02-2004 at 19:32
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