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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Civilization: Call To Power > CtP-Multiplaying > CTP PBEM Challenge Ladder -- Feb 2004
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12.Sep: `CTP CHALLENGE LADDER` - SEPTEMBER UPDATE
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TheBirdMan is offline TheBirdMan
Emperor
A real Master of CTP-PBEM - together with all the others.....
Sep 1999
time: 05:33
  Old Post 30-05-2004 11:07
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I tend to believe in Maths theory.... Going to take a look at the savings of old 8-player games (both with 8 humans and with 2 humans/6AIs).

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:33
  Old Post 30-05-2004 16:09
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I think there can be large variation in AI behaviour though. And this may tend to imbalance a game when a lot of AI are used. For example, Birdman may remember that in a game where I won against him, the AI were very peaceful with me, but they harrassed Bird the whole game.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 30-05-2004 16:25
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quote:
Originally posted by checkMate
And this may tend to imbalance a game when a lot of AI are used.


what you forget is the difference between systematic and statistical "imbalances".
starting conditions systematically favor the player with the lower seat number. AI behaviour cannot be predicted before the game to favor one or the other player, so it falls under statistical randomness. statistical randomness, however, is a natural part of most games and i personally accept it to be. ruins, barbarian attacks, land quality further away from your starting position, these all neither benefit nor penalize one player systematically, so they have to be considered 'equal' before the game.
of course if you want an all skill based game like chess, you have to eliminate those factors. however, in a luck/skill game like poker these are essential.

checkMate is offline checkMate
King
Mississippi
Sep 2002
time: 23:33
  Old Post 30-05-2004 16:40
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Yes, your right. The starting position (being based on player number) is systematic. The factor I mention is random. However that factor (AI behaviour) will be more pronounced with more AI. Perhaps blackice method is best. He has a third party remove all AI after starting a game. In that case the humans could be 1,3 or 6,8 for a fair game, and with out the AI factor.

However, I think no AI games are a bit boring sometimes.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 30-05-2004 16:44
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how does one manipulate a PBEM game once started ? someone said you can use the cheat mode during the first turn. but i couldnt do it. do i have to rename to .dat, open regulary, then cheat mode ? and will that work only during the first turn ? ah well, i guess i just try.

Dimytes is offline Dimytes
Prince
Bjärnum, Sweden
Sep 2003
time: 06:33
  Old Post 30-05-2004 17:44
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There is a no-AI-scenario that kills the AI the first turn. I think I recieved this one from Blackice a few months ago.

©Dimytes 2004

Attachment: noaisscenario.zip
This has been downloaded 3 time(s).

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:33
  Old Post 30-05-2004 18:09
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i assume there is no way of combining several scenarios ?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 30-05-2004 19:09 Visit J Bytheway's homepage!
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quote:
Originally posted by Mathemagician
how does one manipulate a PBEM game once started ? someone said you can use the cheat mode during the first turn. but i couldnt do it. do i have to rename to .dat, open regulary, then cheat mode ? and will that work only during the first turn ? ah well, i guess i just try.


You must launch the game using the 'Launch editor' button ratehr than the usual 'Launch' button.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 30-05-2004 19:11 Visit J Bytheway's homepage!
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quote:
Originally posted by Mathemagician
i assume there is no way of combining several scenarios ?


At least partly, there should be. Certainly it would be easy to add the AI-killing feature to any other scenario. It would require messing around with the files which make them up, though.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 30-05-2004 19:13
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i see. any easy way to create a new scenario that simply includes two or more other scenarios in a kind of command file ?

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:33
  Old Post 30-05-2004 19:15 Visit blackice's homepage!
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quote:
someone said you can use the cheat mode during the first turn.

Interesting to find out who said that, try to remember for us ok Math?

Not that I am aware of no it will not open even in .dat mode. I do know some slic codes work after the game has started BerXpert brought that to our attention many moons ago.
Of course you could just use say all land and rivers map or all hills and mountains map to equalize the start positions. Or as we have done many times get someone else to do the land and balance it for both players.

Ai will generally attack the winning or the losing player or the player not friendly to thier ally. If the AI has made friends with the other player chances are that the other player will suffer continued attacks and a game imbalance takes place. If the AI has better land the player taking the attacks will fall behind fast.

Removing ruins, wonders, and AI with a balanced map make this game as close as you can get to an all skill game.

quote:
i assume there is no way of combining several scenarios ?

I would think that a combined scenerio would have to be made as such.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 30-05-2004 19:19 Visit J Bytheway's homepage!
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quote:
Originally posted by Mathemagician
i see. any easy way to create a new scenario that simply includes two or more other scenarios in a kind of command file ?


Probably not, no. In the case of the no-AI scenario the only change is to SLIC, so you could justcopy out the content of the scenario.slc file and append it to the corresponding file for the other scenario. The more complicated the scenarios, the more complicated the changes you'd have to make.

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 30-05-2004 19:20 Visit J Bytheway's homepage!
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quote:
Originally posted by blackice
quote:
someone said you can use the cheat mode during the first turn.

Interesting to find out who said that, try to remember for us ok Math?


'twas I, and I said it again 5 posts ago.

Mathemagician is offline Mathemagician
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Sep 2002
time: 06:33
  Old Post 30-05-2004 19:26
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quote:
Originally posted by J Bytheway

'twas I, and I said it again 5 posts ago.


that was one of the easiest problems i ever had to solve.

Last edited by Mathemagician on 30-05-2004 at 21:00

blackice is offline blackice
Emperor
Canada where else...
Sep 2000
time: 00:33
  Old Post 30-05-2004 20:22 Visit blackice's homepage!
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J Bytheway ok what you refer to is when setting the game up right? But once the game turn has been played and sent off it no longer works, correct?

J Bytheway is offline J Bytheway
Emperor
England
Jul 2001
time: 05:33
  Old Post 30-05-2004 20:30 Visit J Bytheway's homepage!
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quote:
Originally posted by blackice
J Bytheway ok what you refer to is when setting the game up right? But once the game turn has been played and sent off it no longer works, correct?


That's correct, yes.

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 30-05-2004 22:21
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quote:
Originally posted by Mathemagician
i see. any easy way to create a new scenario that simply includes two or more other scenarios in a kind of command file ?

This can be done by using the "#include" directive. A SLIC file can include code that resides in other files by writing
#include "[filename]"
(like in the C programming language). So if you want to mix for example the OFT and the NoAIs scenarios, you can do the following:
- rename the "scenario.slc" file of the NoAIs scenario to "NoAIs.slc"
- copy the file to the "OneFreeTech\scen0000\default\gamedata" folder of the OFT scenario
- add the line #include "NoAIs.slc" to the "scenario.slc" file of the OFT scenario
The file should then look like

// some comments ...
#include "oft_slic.slc"
#include "NoAIs.slc"

Of course this works only if the trigger, variable and other names used in the code are different in both scenarios (wich is the reason why all the OFT names start with "oft" ).

Mathemagician is offline Mathemagician
King
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Sep 2002
time: 06:33
  Old Post 30-05-2004 22:36
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thanks hatschy.
but i was thinking about the very simple variant where you make a new scenario, which you just modify by including all the scenario data you want in any given case, for example:


in mix_scenario/scen0000/default/gamedata/scenario.slc:

#include "../../../../OneFreeTech/scen0000/default/gamedata/scenario.slc"
#include "../../../../NoAIs/scen0000/default/gamedata/scenario.slc"


would that work ?

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 30-05-2004 22:40
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and how do you get those super league, democracy game, ... symbols beside your user name ?

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 30-05-2004 22:44
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Well, I tried that first, but it didn't work. I got some syntax errors .

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 30-05-2004 22:47
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quote:
Originally posted by Mathemagician
and how do you get those super league, democracy game, ... symbols beside your user name ?

Join some groups. Each has its own symbol.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 30-05-2004 22:49
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quote:
Originally posted by hatschy
Well, I tried that first, but it didn't work. I got some syntax errors .


did you try the slashes both ways (/ \)?

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 30-05-2004 23:06
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quote:
Originally posted by Mathemagician

did you try the slashes both ways (/ \)?

Ok I tried that now and backslashes work better than slashes, BUT the OFT scenario includes another file and that one cannot be not found by CtP, unless you also add the "..\..\..\..\OneFreeTech\scen0000\default\gamedata\" prefix to that include statement. So for being able to combine scenarios that way, it should be a rule for all scenario writers to add such a prefix to all their #include statements .

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 30-05-2004 23:11
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hmmm. at least it is possible, right ?

hatschy is offline hatschy
Prince
Frohnleiten, Austria
Jun 2002
time: 06:33
  Old Post 31-05-2004 03:41
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Yes, it's possible.

quinns is offline quinns
Emperor

Oct 2000
time: 21:33
  Old Post 31-05-2004 09:48
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Uh oh .... Looks like the ladder has been truncated. Has anyone seen the CTP PBEM Challenge ladder? When I try to view it, it is gone.

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 31-05-2004 13:50
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must have been a temporary problem. when i view it i see 22 members.

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:33
  Old Post 31-05-2004 14:13
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What do you mean "members"?

Mathemagician is offline Mathemagician
King
Darmstadt, Hessen, Germany, Europe, Earth, Solar System, Alpha-Quadrant, Milky Way
Sep 2002
time: 06:33
  Old Post 31-05-2004 14:15
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...participating people...

ricketyclik is offline ricketyclik
Emperor
Great Southern Land
Feb 2002
time: 15:33
  Old Post 31-05-2004 14:25
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Where do you get that information? Which screen and where?

 
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