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Tolwyn
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Just started playing the conquests.(Monarch level)
Mesopotamia:
civ: Sumeria
Victory: Point limit reached after aggressive REX which wiped out Babylon and 4 wonders build.
Rise of Rome:
civ: Romans
Victory: Domination after succesfully defeated Carthage,Celts and Egypt.
comments: An easy scenario to play as Romans as to win you don't have to fight persia or even Macedonia. Get your Citizens out to settle all of Europe,England and north Africa. However you should conquer Carthage asap because if they get their production of war elephants up you're gonna have one hell of a fight on your hands.
Another tip: The only wonder worthwile imho is the temple of artemis. Let Rome build it in the golden age you're gonna have very fast and let the other cities produce units...units and even more units!
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gunkulator
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Since this is turning into a Rise of Rome thread...
When do you change gov'ts (assuming you do)? Oligarchy is not all that bad to start with. Monarchy is readily available and has the advantage of paid labor but has higher corruption. Republic is even better but it takes a while to get there. Does anyone bother with (I think it's called) Imperialism?
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:33
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Oops, I must have hit reply instead of edit.
Last edited by joncnunn on 02-09-2004 at 01:32
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Tolwyn
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quote: Originally posted by conmcb25
Hadrians wall is awful darn nice as well.
These two in combo (Hadrians and Temple of Artemis) mean as soon as you settle or capture a city it has walls and a temple.
Those two in combo are pretty powerfull. |
True indeed, however in my game I was so dominant on the military side of things that walls didn't matter. So I build units, units and even more units.
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gunkulator
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Hadrian's Wall seems kinda pointless for Rome. They're militaristic so walls are only 10 shields anyway. It sure takes a lot of new cities make back that investment. I build it anyway just so that the Persians don't get it.
Settling as Rome takes a bit of planning since your citizens move 2 but garrisons only move 1.
I assume everyone takes Sicily first, followed by Corsica and Sardina. What next? On to Carthage or beat up the Celts?
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joncnunn
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Maryland Heights, MO
Sep 2002 time: 23:33
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I usally don't escort settlers. Their usally only going three, four, or five tiles from the nearest town before founding one, for a distance further away I already have a military unit fortified in place where I want the next city before it's built.
Well, I think everyone secures Silicy first, but some skip Corsica and Sardina and head directly to Carthage (The McArthur gambit) and sack it next followed by elimating the rest of Carthage civ while others take Silicy, then Corsica, next Sardina, and next Carthage.
It's generally best to avoid a two front war, so I highly recomend knocking out the Carthage civ before taking out the Celts.
quote: Originally posted by gunkulator
Hadrian's Wall seems kinda pointless for Rome. They're militaristic so walls are only 10 shields anyway. It sure takes a lot of new cities make back that investment. I build it anyway just so that the Persians don't get it.
Settling as Rome takes a bit of planning since your citizens move 2 but garrisons only move 1.
I assume everyone takes Sicily first, followed by Corsica and Sardina. What next? On to Carthage or beat up the Celts? |
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