Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Call To Power II > CtP2-Source Code Project > DEBUG: Doughnut Maps and City Manager View
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!
CivGroups
CTP2 Source Code Project (59): Not a Member - Join

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 06-02-2004 17:48 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
DEBUG: Doughnut Maps and City Manager View Support Apolyton or Terrorists Win

Hardly worth a thread, but its easier to find this way.

Guadalajara would be overlapping on the top edge of an Earth map so it doesnt show all the border in the city view when im on Doughnut map.

Attachment: doughnutbug.jpg
This has been downloaded 43 time(s).

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 06-02-2004 18:30
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

just a quick question... does it "own" the squares above the border? I.E. if you place TI's above the 0 divide, do they effect that city?

Maquiladora is offline Maquiladora
Emperor

Jun 2001
time: 05:33
  Old Post 06-02-2004 19:06 Visit Maquiladora's homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Got spare money?

Yeah it does, so its not that drastic.

MrBaggins is offline MrBaggins
King

May 1999
time: 05:33
  Old Post 06-02-2004 19:43
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton buy from Amazon

There was another bug (well.. more limitation than bug, actually) in that city minimap. If you increase the city size deltas, so that the radius size increases signficantly (used in the mod I was working on, part of which was to merge to large cities into one super metropolis,) the city calculations work, for enormous cities, but the city minimap crashes, after a reload. I tried removing the minimap from the ldl file, but it still apparently tries to generate it and thus crash.

Fromafar is offline Fromafar
Prince

May 2003
time: 06:33
  Old Post 06-02-2004 22:25
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Increase Your PM Length

The shape in the city view looks familiar to me.

Earlier this week, I have been working on a similar problem. When you move a unit to the top of the map, you will get strange views, and the top 2 rows stay invisible until you actually move onto it.

I have located and corrected a problem in the wrap checking code in Vision.cpp. The unit view appears to work correctly in some preliminary tests, and the very same incorrect checks are duplicated in CityRadius.cpp (and some other places), so this could very well be cause of the problem.

Edit: link removed, a set of fixes has been added to the altered source code thread.

Last edited by Fromafar on 11-02-2004 at 04:18

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:33.
Apolyton Time is 00:33.
    top of page
Rate This Thread:
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0295 seconds (85.09% PHP - 14.91% MySQL) with 36 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net