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psumbody
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I am fairly new to CIVIII experience and I have a question about the AI. I am playing C3C Patch 1.15 and after six games at Cheiften - Regent levels I noticed that AI never engages in war with other AI civs. Seems they reserve that honor only for me in which they all gang up on me. Is this what I should expect in all my games?
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CerberusIV
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At those levels and if you are ahead on score then yes.
From regent or monarch upwards and with some of the AI civs either cramped for land or just a lot stronger than others there will be plenty of wars.
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psumbody
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Thank you for your reply. Hmmm looks like I am going to try the tougher levels.
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lethe
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No! BulMaster, you are wrong. As soon as you get Nationalism you should sign a MPP with Bismarck. This is certain to keep the rest of the game exciting.
But even before then you can run the show more actively. Trade techs to everyone as soon as you get them, if they don't have anything of value to you get them to enter a military alliance against a civ that is their neighbour but not yours. "Off course you can get Free Artistry free, all you have to do is attack Scandinavia."
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psumbody
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Well after a weekend session at regent I am happy to report that all the AI's went to war. Definately increases my enjoyment of the game. I agree the MPP is the source of many wars. I found out that lesson the hard way. I wanted to keep all the AI's at war with the Indians ( the tech leader at the time ). Some of the AIs started making trade embargoes against me so I offered a MPP thinking that they would continue to war with the Indians. Well one turn later half my Allies became my enemies as my MPP partner decided to attack other civs. I had to scramble my defenses fast to avoid being outflanked by a previous ally. Ah the Joys of CIV!!
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dexters
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Vancouver, Canada
Nov 2001 time: 05:33
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I've been saying this for a while now, but I'd really like to see the AI pursue its aims more coherently.
Basically, the AI has been hardcoded to pursue a list of generic policies that the programmers think is to its best interest.
1) Basic threat assesment. [city proximity and border mesh is taken into account]
2) Pick on the weakest and or the Civ others are picking on
3) Expansion assesment. If it runs out of room to expand too soon, it will go to war to get it.
This is good and fine as a macro level strategy, but the AI has no micro level strategy. It should be able to keep a list of variables for each civ it has contact with that it can use.
An example of micro level strategy would be -appeasement or convesely passive agressive peace.
If it is appeasement, the AI will be more agreeable to trades, offer lower prices, and be more willing to provide assistance. A passive agressive foreign policy would basically see the human player as an enemy, but instead of going to war, the AI would go out of its way to not help the player.
This provides some variety and elemt of chance. Not everyone you call up for a military alliance will want to go with you, even if you offer them an arm and a leg, even if your reputation is squeaky clean. Some AI should quite rightly think this kind of deal is fishy and does not advance their interests.
But alas, I think we'll never see this happen.
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Sovereign
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Heh. This makes me wonder...
What are the priorities of the AI in regards of MPP / ROP?
Say... AI "A" is allied to you and AI "B".
You are at war with AI "B".
Who will AI "A" declare war on and cancel MPP with?
Will AI "A" declare war and cancel MPP with you?
Or cancel it with AI "B"?
This has got me baffled for a long time.
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