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SynthetGod8
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My GOD! The power! I wish I'd heard of this sooner. do detonations hurt your own units? Sure, I've accidentally destroyed my own units, but nothing's ever happened.
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Starfarer
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The endless oceans of Darkness that surround us all...
Jan 2004 time: 05:33
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I think he means self-destructing the missile insteadof just firing it off.
which begs the question... CAn you do this? Anyone ever tried? And my god, if you could manage this with a Planet Buster...
Wow. No atrocity, everthing goes Boom anyway.
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TheRedmenace
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While we're on the topic: I had just gotten air power and built some needlejets, all penetrators. I decided I needed some interceptors. No problem, just CTRL-U. Wait...can't upgrade? Apparently it wouldn't allow me to upgrade to an interceptor because it wan't a 'superior unit). I only had missiles at the time and that was what all my penetrators were using.
So is this normal? I tried adding armor to 'em, or ANYTHING to get the darn planes to switch over to inties. No dice, apparently. Can anyone confirm this is the case?
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TheRedmenace
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You can always test it in the scenario editor. I use it a lot to test things out that I don't want to wait till the mid or late game to achieve.
I only ask about the needlejet upgrading issue because I'm not sure if I'm overlooking some option which makes an upgrade possible, but both in single player games and in scenarios I've created, the needlejets seem to refuse to be upgraded to SAMs of the same weapon level.
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TheRedmenace
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Yep, created the design, needlejets & missiles are prototyped. When I couldn't make them, I tried adding armor to the interceptor design in hopes that the game might view those as a 'superior model' and allow an upgrade. No dice.
Edit: Hong Hu, what is your avatar from? Looks familiar...
Last edited by TheRedmenace on 18-02-2004 at 22:21
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Starfarer
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The endless oceans of Darkness that surround us all...
Jan 2004 time: 05:33
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Missiles are expensive, yes, but as they're nothing but suicide units ANYWAY, why WOULDN'T you want to use them to take out a particularly well-defended bunker or something?
Especially if you've only got a couple of other military units in the area and aren't willing to sacrifice them just yet?
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mart7x5
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There is a good way to test some stuff in the game - just turn on the scenario editor and create the setup for testing. I check many things this way if i need to
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