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dandan
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I thought I would make my dissapointment with the Civ3 Conquests expansion pack known to others. As a long standing fan of Civ, I must say that the newest addon doesn't live up to the hype. It has very few fully developed scenarios, many of the other scenarios do not work (and even crash my machine), new units, buildings, etc. are not available in normal play, and it's still full of bugs to a point that is not becoming of a professional game development group.
As a beta tester (for a brief time), I shouldn't be surprised at this less than Civ-worthy product. The developers were very gung ho (when not rude) with the suggestions made by testers, and they made sure that some of us simply got thrown off the test team (because of the awful online interface) never to be readmited as the login arrangements were beyond belief in terms of accessing the test site.
Some of the ideas in the pack are good, pity it doesn't extend to the whole of the game. Of Great Sid Meyer, please have mercy and come back to save us from these awful addons that spoil thy greatest game!
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lethe
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Actually I am in the opposite camp. I decided to try Conquest at a friend, and the small changes brought Civ 3 from lackluster to quite fun. I probably won't plow down the kind of hours that Civ 2 and SMAC ate, but then Brian Reynolds wasn't in on the development.
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dandan
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quote: Originally posted by Uber KruX
why do people feel so compelled to register, and then post their grievences? is it really worth the time? ... me? i'll just shrug, because i don't care if you like the game. |
"because" I like the game too much to stand by and allow mediocracy to creep in in its new incarnations. and whatever remarks by people like you (aka "dills") care to make won't stop me from making my point to highlight this tragedy. capish?
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ducki
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quote: new units, buildings, etc. are not available in normal play, |
I think this just shows how customizable the game is.
quote: and it's still full of bugs to a point that is not becoming of a professional game development group. |
The beta patch is a wonderful thing. The mere fact that Firaxis have released a patch in beta form is a huge step, IMO.
quote: As a beta tester (for a brief time), I shouldn't be surprised at this less than Civ-worthy product. |
Now this is starting to sound a little bit like a bitter lashing-out in response to a perceived slight. I may be wrong, but that's how the post sounded to me after reading this bit.
Personally, I was happy with my $10 purchase before the beta patch, with the beta patch, I'd have been happy at $20, which is my price limit on expansion packs. Money well spent, but I also felt the same about PtW - and I only play SP.
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lethe
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I love that they stopped ICS. Oh how I hated ICS. I can still wake up in a cold sweat after nightmares about 200 cities.
I do however hate the 4096 unit limit with a vengeance. Oh no, you aren't allowed to build any more modern armour because _someone_ has 400 longbowmen on an island in the middle of nowhere.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by lethe
I do however hate the 4096 unit limit with a vengeance. Oh no, you aren't allowed to build any more modern armour because _someone_ has 400 longbowmen on an island in the middle of nowhere. |
Man does the AI build up horrendous amts of crap units when they are isolated. I'm industrial with cavs and I'm afraid to invade due to sheer numerical superiority. My solution is to make an infantry army or two and just plant them on a hill or mountain, wait 3-4 turns so that the cities are drained, then move in.
I hate the city number limit more than the unit limit. I've run up against it more often than the unit limit.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by vmxa1
What must the turns be like if you have reached the unit limit? |
IIRC, your cities still show that they built units, they just don't appear. So turn order plays a major factor, as you can build units if they guy before you loses some on his turn, but if its the person after you, the other players will fill the void before your turn comes back around. Purely IIRC, mind you.
That and the turns are slow. you can probably imagine.
Actually this is one bug you can exploit on upper giga maps fairly easily. Similar to the city limitation stuff. Think about it ~4000 total units allowed, but 31 civs. Thats only about 130 (my math is pretty bad) units each. I'm not sure where barbs factor into this, I would think they would.
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asleepathewheel
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listening too long to one song
Mar 2002 time: 00:33
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quote: Originally posted by GhengisFarb
Tragedy? I think not, sad yes, but not a Tragedy.
MoO 3 now that was an absolute abomination and plague on all mankind. Evil incarnate has a name and it is Quicksilver. |
yeah, its hard to compare MoO3 and C3C on the disappointment scale.
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lethe
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The incredible speed at which Sim Moves MP games don't progress must be related to their more secure MP code. I play C3C with the same people I used to LAN SMAC with, and there moves were instantaneous. I _think_ C3C waits for confimation from all players before moving a unit.
It has to do something weird, because it's impossibly slow even on a 100mb lan. Or perhaps all units are covered in honey and sticks to the ground?
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snoochems
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Rasputin
where you at in brisbane? I'm in hamilton. Good to see a fellow brisbanite.
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lethe
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It's got to be more than simple pathfinding that bogs it down in lag. As said, in SMAC we never experienced anything similar. (Nor in any other MP game where pathfinding is critical, like RTS games a plenty.)
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