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jensend
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Change Longbowman to 4.2.1. Right now the Longbowman is a joke; this change would make it actually worth building in some situations and make Babylonian Bowmen more appealing as well.
More controversially, take this a step further and get rid of Medieval Infantry.
Give Japan some other starting tech with its militaristic trait. Currently, since they start with Wheel and thus are the first ones to see horses, there's almost no advantage from being able to build Samurai without them.
Make the probability of getting a SGL when being first to a tech depend on the number of techs the player has previously been the first to research and how many times (perhaps also how recently) SGLs were received.
Give Guerillas better terrain/city bonuses on defense and perhaps have them reduce opposing terrain/city bonuses on attack, adjusting their combat values if necessary to retain balance. (Think of Vietnam.)
Toss Feudalism (the government, not the tech) and Fascism (both). Very few people like them and they cause the AI to self-destruct.
Last edited by jensend on 08-02-2004 at 05:30
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jensend
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Of course, I can't change the SGL probability or or give the described ability to Guerillas using the editor, so I don't know how those would play out. I don't really have any beef with Guerillas as they now are, I just thought the described change would be more historically accurate and introduce some interesting tactical variation.
I've always thought Medieval Infantry was an indistinctive unit thrown in as a second thought and that there's only room for one passable slower-moving attack unit in the early Middle Ages. I think it works well to have that unit be an upgrade for archers.
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Guynemer
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Longbowmen are an absolute godsend for civs trapped on an island without iron, like I am in my current game. Without longbowmen, I'd be forced to rely on my archers and horsemen.
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Prot
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Valetta, Malta
Jan 2004 time: 05:33
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What's wrong with Fascism? I use it all the time, I get Steam Power, Nationalism, thne Fascism when I get to the industrial age and my workers now have 200% efficiency for when I start building my network of railroads.
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Antrine
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Gosh darn, GehangisFarb just another wonderful mod idea, I like it!
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