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Sir Ralph
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Long live teh Schwampel!
Dec 2001 time: 06:33
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Completed research:
None.
New units and improvements:
CA builds Catapult, starts Spearman (alas, we're rid of iron only next turn, otherwise it would be a warrior). CX builds Worker, starts next. HG finishes Courthouse. It's not a city with good commerce, so a market or library wouldn't be a good investment. A barracks is it then. SC builds Catapult, starts Swordsman.
Military:
Upgrading 5 Chariots in SC. 17 Swordsmen, 4 Catapults, 5 Spearmen and 3 Workers are on their way south. 5 Horsemen and 1 more Catapult follow next turn. Much more Swordsmen are to come once we're finally rid of iron, as CA can build one turn Warriors.
Diplomacy:
CoD gifts us Horseback Riding. We owe them 8 points now, which will be balanced by the Construction for Polytheism deal later. We offer CoD iron accepted, and Monkey Mathematics and World Map unaccepted.
Economy:
We'll have to redo our tile improvements soon, meaning a broad strip of irrigation along the mountains. What we have is the best we can make under Despotism. But we switch to Republic will be soon.
Finances and research:
823 gold, +51/turn at 9.0.1. Construction in 21 turns with 1 scientist.
Important! We have only a few turns left until war. We should begin to discuss (and coordinate with CoD!) content and timing of our public announcements.
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